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Flight Plan
Flight Plan
by (Self-Published) (2023)
Player Count
2 to 6

Player Ages
14+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Economic
  • Aviation / Flight
  • Designers
  • David Kuhn
  • Mechanisms
  • Card Drafting
  • Route/Network Building
  • ECO-03 Market
  • Income
  • Investment
  • Ownership
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Digital Implementations: Tabletopia
  • Rating: 0/10 from 0 users

    Description

    Flight Plan is a card-pulling, investment, and market strategy, squeeze-your-eyes-tight-and-hope-for-good-luck game. Players use strategy to try to dominate the global airline industry by developing a network of routes, acquiring fleets of aircraft, and establishing hubs around the globe. But the daily briefing cards insert an element of chance, so even the best-laid strategy can be overcome. The daily briefing can increase your revenue, make you pay penalties, or end your turn. A few can ruin your airline.

    The world is separated into six operating regions: North America (NA), South America (SA), Europe (EU), Africa (AF), Asia-Pacific (AP), and the Middle East (ME). 100 Routes connect 57 cities. 15 Cities have been identified as hubs. You can win in one of three ways:

    1. Be the first to provide service to all six regions using a network of connected routes; connections to multiple regions can go through a single city.
    2. Establish a hub in any three of the six operating regions.
    3. Own all the short-haul routes in two adjoining North/South regions: [North America | South America], [Europe | Africa] or [Asia-Pacific | Middle East].

    —description from the designer

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