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Fleet Admiral
DescriptionFrom the back of the box. Fleet Admiral is a card game about becoming a fleet admiral. Take your intrepid crew on missions, earn prestige, upgrade your ship. Solve a galactic crisis. And do it all faster than your opponents, because they want to be in charge too. You are in command of a space vessel from one of the major powers of the Portable Galactic Empire (Human, Brerasan, Hragsh or Jasl-Riin). You want to become the fleet admiral. You begin the game with a frigate from your race with a power/up grade cost of 1. One level 1 crew member (orange shirt AKA (also known as) Operations, or a green shirt AKA Marine, or a blue shirt AKA Command) think Star Trek shirts with the colors changed. You also draw one level 1 Component card. there are four types (weapons, power, sensors and defence). Each of these card types has three specialty sub groups in their category. When you add these cards to your ship you put them under your player board (ship), similar to Glory to Rome. Game play: If you roll the thumbs up symbol you pick a card from either deck and auto pass that stage no matter what. If it is the explosion the whole mission is failed, no matter what. There are a few more rules in this area but that's the bulk. As missions progress you can use cards earned from winning missions to upgrade your ship. Bigger ship equals more crew that can be attached and more powerful weapons. When you upgrade to a battleship a crisis starts to perk. This is abstract. At the beginning of a players turn (battleship or higher in possession) a crisis chit is placed in a pool on the table. Once that pool grows to double the amount of players a crisis has begun. If the pool grows beyond four times the players at the table everyone loses the game. You knock the chits down on your turn by taking cards you have won during the mission and instead of adding them to your ship you discard them. Each won card discarded removes a chit. There is some coop stuff possible on missions and if you beat the crisis you add up the point totals on your ship cards to determine the winner or "fleet admiral". A light game that could be used as a filler or just with beer and pretzels. A little tongue in cheek ship captain card play fun that takes about half an hour. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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