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Flea Market
Flea Market
by 1YOO! (2012)
Player Count
2 to 10

Player Ages
8+

Playing Time
30 minutes
Categories
  • Card Game
  • Bluffing
  • Negotiation
  • Party Game
  • Action / Dexterity
  • Designers
  • Xiaohui Shi
  • Mechanisms
  • Trading
  • Hand Management
  • Card Drafting
  • Area Enclosure
  • Memory
  • Rating: 6.56/10 from 5 users

    Description

    There is a famous flea market in the Button Town. Merchants and customers all over the world come here to make big deals.

    Flea Market is a card game for 2-10 players, which has 6 different sets of rules. Each has its own mechanics but shares the same cards.

    Flea Market contains 3 sets of cards, and each set has 54 cards in 6 colors; for each color, there are 9 cards that bear numbers from 1 to 9. There are buttons and special price labels on these cards which have different meanings in each rule.

    The 6 Rules:
    1.Big Buyers is a card placement game for 2 players. One player is the owner of Red (Toy), Yellow (Porcelain) and Brown (Jewelry) business, the other is the owner of Blue (Clock), Green (Appliance) and Purple (Book) business. Players will first establish a market with 3X4 cards on the table together. Then they try to buy their own business cards to earn the score points, and they also try to avoid buying opponent’s cards which will decrease their score by one point.

    2.Big Stalls is an area enclosure game for 2-4 players. Each card played by players stands for a booth. A booth bordered by four other booths will be shut down due to cut-throat competition. The player who accomplishes the surrounding will take profits from the center card. According to the way that he settles the center card, he will get some score or hand cards. He also chooses his main business in the game to gain more profit from this color of booth.

    3.Big Investment is a hand management and trading game for 2-4 players. In the beginning of each week, players will create a weekly market forecast pile. The forecast cards will show a trend of valuable products. Each player can do one of five actions in a day to prepare his product storage. After a week, popular products with will have triple or double score. Worthless product will have on score. The game goes for 4 weeks. When the last week ends, the player with the highest total score wins the game.

    4.Big Competition is a hand management game for 3-4 players. Players are shop owners in the game. They put their products onto their booths in turn. Cut-throat competition will devaluate products, while abundant supply of products will end the round. When each round ends, the player make the highest price will get money, and the player with the lowest price will have prestige. Players can use money to buy more goods or launch sales promotion. Anyone who has 15 points of prestige wins the game.

    5.Big Order is a negotiation and bluffing game for 4-8 players. Players form bidding groups freely by negotiation to finish random orders. Bidding groups compete each other to win the order. Within the winning bidding group, the player who has the smallest investment will divide the order cards to one to several piles. The player who invests most will decide which pile goes to which player (even he is in an opponent group). Each order card will become score points to win the game or hand cards to finish more orders. Player never needs to keep their promise in the game, every one might be betrayed in anytime.

    6.Big Rush is an action and memory game for 6-10 players. Players are retailers in the flea market. They want to make more business before Christmas. So they have to attract customers of other retailer with “special price.” They need good memory to remember which customer has big deals and quick action to seduce them from opponents. Therefore, in this game, score points can be earned by playing cards and grabbing for other players.

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