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Fire Fight: Modern Skirmish Rules
DescriptionFire Fight, Modern Miniature skirmish rules These are a comprehensive set of rules for small unit actions since 1945. They are designed to give a playable game whilst recreating the uncertainty of modern warfare, to this end the ‘old fashioned’ method of drawing chits is used to control initiative whilst for playability the hit chance of some weapons has been reduced, however it still does not pay to advance in the open towards an alert sustain fire machine gun. A game turn is thirty seconds long, composed of a variable number of phases between five and ten seconds depending on the initiative of the troops. The ground scale is one centimeter equals one meter which is near enough one to one for 20mm or 1/76th figures. If you wish to use 1/200th a ground scale of five millimeters to one meter is more appropriate. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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