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Things From Another World
Puzzle Master
Final Fusion
Final Fusion
by Gindi
Player Count
2 to 5

Player Ages
14+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Science Fiction
  • Designers
  • Rafa? Cywicki
  • Mechanisms
  • Variable Player Powers
  • Area Movement
  • Deck / Pool Building
  • Card Play Conflict Resolution
  • UNC-10 Variable Setup
  • Deck Construction
  • Artists
  • Bartek Repetowski
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Digital Implementations: Tabletopia
  • Rating: 8/10 from 1 users

    Description

    Mix two unique factions and lead them through a constant conflict in a tight space. Colonize, upgrade and dominate to be the first to perform Final Fusion.

    Final Fusion is a 2-4 (5 with expansion) player competitive game where you become a villainous commander in charge of two unique factions. To win you must perform a Final Fusion - an action that leaves you vulnerable unless you gather Void Particles first. Wait too long, and see other players win the game.
    • Constant conflict from the first round
    • Unique victory condition, not another point salad
    • Elaborate alien miniatures, not another bags of spacecrafts
    • Beautiful locations instead of balls floating in space
    • 28 Starting Faction Combinations (66 with expansion)

    Short description of Gameplay
    Final Fusion is a 2-5 players 60-90m conflict-driven space game, where each player leads an alliance of two alien races. Both races contribute a set of unique cards (used for actions and conflict resolution) and their Fleet (represented by a miniature with a functional tray to put your armies on).

    From the first turn of the game, you partake in a “Fistfight in a space elevator” of a kind. All around you’ll have bloodthirsty neighbors waiting to strike. It is crucial to pick your battles and keep tabs on opponents - to know when to push back and when to tactically retreat.
    The aim of the game is to achieve the eponymous Final Fusion, a feat of cosmic engineering on par with building a death star. This task requires getting Void Particles (VP for short), either by extracting them, colonizing locations, or dominating your opponents. While at it players strategically buy new technologies for their decks, gain Traits, and man their fleets to prepare for massive space battles.

    Beware! The more VP you have, the easier it is to complete Final Fusion, but if you wait too long, another player might initiate the Fusion before you!

    —description from the designer

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