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Filipinas 1896-1898: Fin de un Imperio
Filipinas 1896-1898: Fin de un Imperio
by Headquarter Games
Player Count
1 to 2

Player Ages
14+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Political
  • Wargame
  • Economic
  • Designers
  • Javier Garcia de Gabiola
  • Mechanisms
  • Area Movement
  • Simulation
  • Dice Rolling
  • Area Control / Area Influence
  • Artists
  • Miguel Santacruz
  • Family
  • Solitaire Wargames
  • Country: Philippines
  • Admin: Unreleased Games
  • History: Spanish-American War
  • Players: Two Players Only Wargames
  • Rating: 8/10 from 2 users

    Description

    Filipinas: 1896-1898. Fin de un Imperio ("Philippines: 1896-1898. End of an Empire") is a simulation for two players, one leads the Spanish forces trying to hold the Philippines, the other leads the Filipino rebels fighting for their independence and the United States Army if the American intervention occurs.

    The game represents the main military operations that were carried out. Players must make key strategic decisions to achieve their goals, balancing their resources and preventing their opponent from doing the same.

    There are more than 60 cards of help and events to play for both players representing diseases, ambushes, assassinations, the reaction of the American press and government etc ...

    Like the Spaniard, can you keep control of the colony, keep the economy going, and keep America's clutches at bay? Or, like the Filipino rebels, can you take control of the Philippines and defend its independence in the face of US annexation plans? Play the Philippines: 1896-1898. End of an Empire and find out!

    —description from the publisher (translated)

    Filipinas: 1896-1898. Fin de un Imperio es una simulación para dos jugadores, uno dirige las fuerzas españolas tratando de mantener Filipinas, el otro dirige a los rebeldes Filipinos luchando por su independencia y al ejército de Estados Unidos si ocurre la intervención estadounidense.

    El juego representa las principales operaciones militares que se llevaron a cabo. Los jugadores deben tomar decisiones estratégicas clave para lograr sus objetivos, equilibrando sus recursos e impidiendo que su oponente haga lo mismo.

    Hay más de 60 cartas de ayuda y eventos que jugar para ambos jugadores representando enfermedades, emboscadas, asesinatos, la reacción de la prensa y el gobierno norteamericanos etc…

    Como el español, ¿puedes mantener el control de la colonia, mantener la economía en marcha, y mantener las garras de Estados Unidos alejadas? O, como los rebeldes Filipinos ¿puedes tomar el control de Filipinas y defender su independencia frente a los planes anexionistas de Estados Unidos? ¡Juega a Filipinas: 1896-1898. Fin de un Imperio y descubrelo!

    —description from the publisher

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