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Ferret Flush
Ferret Flush
by (Self-Published) (2020)
Player Count
3 to 6

Player Ages
13+

Playing Time
15 minutes to 30 minutes
Categories
  • Card Game
  • Humor
  • Educational
  • Mechanisms
  • Acting
  • Player Judge
  • Bias
  • Layering
  • Rating: 10/10 from 1 users

    Description

    Ferret Flush is a laugh-a-lot, easy-to-play card game for creatures who like to dig a little deeper. In some bizarrely funny situations, players explore the interplay between thoughts, feelings and actions. It’s a fine day to be a ferret.

    The Goal: Earn the most points by the end of the adventure!

    The Set Up: Shuffle the Situation Cards. Place the cards face down. Shuffle the Play Cards. Deal 5 cards to each creature. Place remaining Play Cards face down next to the Situation Cards

    The Play: Dealer is the first Ferret.

    Ferret turns up the top Situation Card, reads it out loud, & places it face up for all to see.

    For every Situation Card, you’ll play 3 sets: Thought, Feeling, & Action.

    Thought Set: All creatures (minus the Ferret) pick a Play Card from your hand with the best* thought for the situation. Pass Play Cards face down to the Ferret & pick up a new Play Card.

    Ferret reads each thought out loud, picks a favorite, and places it face up below the Situation Card.

    Feeling Set: Rinse & repeat. This time, pick the best* feeling to fit both the Situation and Thought.

    Action Set: Again! Pick the best* action for the Situation, Thought, & Feeling.

    If the Ferret picks your card for at least two sets, you win this round and earn a point. Keep the Situation Card to track your points. (Keep it face-up in front of you, not in your hand)

    If you win three sets, that’s a Ferret Flush™! Keep the Situation Card & also draw an extra Play Card to add to your hand.

    When there’s a three-way tie, those creatures must each act out the Feeling from the round. Ferret picks the best* actor to win the round.

    Creature to the left of the last Ferret becomes the new Ferret.

    Adventure ends when every creature has been the Ferret twice (3-4 creatures) or once (5-6 creatures). Creature with the most points wins.

    —description from the publisher

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