Advertisement

Active Sellers
Things From Another World
Calendars
FUN.com
Puzzle Master
F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date)
F.E.B.A.+: Forward Edge of the Battle Area – Skirmish to Company Level Rules for Modern Land Wargaming (1970 to Present Date)
by Quick Reaction Force (1998)
Player Count
2

Player Ages
12+
Categories
  • Wargame
  • Miniatures
  • Modern Warfare
  • Book
  • Designers
  • Geoff Titchener
  • Mechanisms
  • Simulation
  • Family
  • History: Gulf War
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    F.E.B.A.: Forward Edge of the Battle Area
    The basic rules are almost repeats for EoS, set for skirmish level, though the weaponry can be a lot more exotic.

    The upgrade set (hence the ‘+’ after FEBA) are set for Company or, for multi-player and a day, battalion level games. They are easy to use, fast and fun and as close to realistic as we can get in a wargame.

    The complexity comes more from the weaponry of the modern era – tandem warheads, composite armours and add-on armour blocks. At higher command levels, these tend to fade away and a vehicle is either dead, or not.

    The rules were extensively play-tested by the-then members of the Army Wargames Association, many of whom were veterans of Northern Ireland and First Gulf war, so, it should be pretty accurate!

    —description from the publisher

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace