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Fear Naught: Quick Naval Wargaming
Fear Naught: Quick Naval Wargaming
by Wanderer Productions (2017)
Player Count
2 to 6

Player Ages
12+

Playing Time
1 hour, 30 minutes to 2 hours, 30 minutes
Categories
  • Nautical
  • Wargame
  • Miniatures
  • World War I
  • Book
  • Designers
  • Tom Mecredy
  • Mechanisms
  • Simulation
  • Dice Rolling
  • Measurement Movement
  • Rating: 0/10 from 0 users

    Description

    The waters round Great Britain and Ireland, including the English Channel, are hereby proclaimed a war region. On and after February 18th every enemy merchant vessel found in this region will be destroyed, without its always being possible to warn the crews or passengers of the dangers threatening.
    — Admiral Von Pohl, Chief of Marine Staff, Berlin, 4 February 1915

    Fear Naught takes players to the high seas during the war to end all wars, in command of a squadron of warships bristling with guns and torpedoes.
    The game is incredibly simple to learn and quick to play, with an average battle taking about an hour and a half

    This version contains the beta rules and 3 quick-play scenarios.

    It can be played with any scale of miniatures on all sizes of table. The author has found that a 4x6 table works best.

    —description from the publisher

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