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Fear God & Dread Nought: 2nd Edition – Tactical Naval Warfare 1906-1925
Fear God & Dread Nought: 2nd Edition – Tactical Naval Warfare 1906-1925
by Admiralty Trilogy Group (2018)
Player Count
2 to 16

Player Ages
12+

Playing Time
4 hours to 8 hours
Categories
  • Nautical
  • Wargame
  • Miniatures
  • World War I
  • Book
  • Designers
  • Chris Carlson
  • Mike Harris
  • Mechanisms
  • Hex-and-Counter
  • Paper-and-Pencil
  • Simulation
  • Dice Rolling
  • Measurement Movement
  • Family
  • Game: Fear God and Dread Naught
  • Rating: 9/10 from 1 users

    Description

    Fear God & Dread Nought 2nd Ed. covers the period centered around World War I. This game uses the same terms and game system as other Admiralty Trilogy games (Harpoon, Command at Sea, and Dawn of the Battleship). Those familiar with any of these games will have no difficulty stepping into the First World War. A jumpstart scenario allows the novice to play quickly, with several scenarios also being optimized for solitaire play. While comprehensive, the rules are easy to follow for experienced gamers and novices alike. That makes it easy to learn and you know it will be accurate.

    Emphasizing playability as well as scrupulous historical accuracy, research for the game has involved many of the best naval historians in the world. The 40+ scenarios in the High Seas Fleet booklet include the well-known big battles like Jutland (broken into three parts, as well as the complete engagment) and Dogger Bank, and many smaller fights. The scenario often include variants, covering historical "almosts" and "what ifs".

    —description from the publisher

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