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Fazes
Fazes
by (Self-Published) (2013)
Player Count
3 to 8

Player Ages
10+

Playing Time
30 minutes to 1 hour
Categories
  • Card Game
  • Designers
  • (Uncredited)
  • Mechanisms
  • Trick-taking
  • Hand Management
  • Variable Phase Order
  • Rating: 6/10 from 1 users

    Description

    Fazes is a card game for 3 – 8 players. It has rules similar to Rook, Phase 10, Hearts, and other rummy like card games. The object of the game is to get the least amount of points by the end of the game. There are 6 fazes, each with its own set of rules. The last faze called “madness” combines all of the rules from previous fazes. Fazes is a fun and challenging card game for all skill levels.

    Starting Fazes
    Each player is dealt an equal amount of cards. The player with the green 2 begins play in each faze by leading with that card. Play continues in a clockwise direction. Players must play the color that is led. After everyone has played a card, the highest numeric card of the color played will take the hand.

    Trump
    Players who are out of the color led will have to play a trump card if they have it. Red cards are TRUMP in fazes 1 & 6 and when a red card is played it wins the trick. For example, if a player leads with a yellow card and the next player is out of yellow, they have to play a red card, if they have it, which trumps the trick. If two or more players have to trump any trick, the highest numeric red trump card wins the trick.

    Faze 1 : Red Trump
    Each red card is worth 5 points. If a player is out of the color that is led and they have a red card, they must play it, which trumps the trick. Once all of the tricks are won, count up each red card, and write down your points. Shuffle and deal all the cards for faze 2.

    Faze 2: Tricks ‘R Pointr
    Each trick worth 10 points. Trump is not active in this faze. The highest numeric card of the color led wins the trick and 10 points.

    Faze 3: Yellow Pointers
    Each yellow card is worth 10 points. Trump is not active in this faze. The highest numeric card of the color led wins the trick. Each yellow card in the trick is worth 10 points.

    Faze 4: 13’s
    The #13 in each color is worth 25 points. Trump is not active in this faze. The highest numeric card of the color led wins the trick.

    Faze 5: Last Trick
    The person who wins the “last trick” get’s 50 points deducted from their score.

    Faze 6: Madness
    Each objective and rules of fazes 1 -­? 5 are in play! Red cards (5 points each) are trump and have to be used if you don’t have the card that is led. Every trick is worth 10 points plus the value of pointer cards that could be included in the trick. Yellow cards are 10 points each. The 13’s are 25 points each. Special note -­? the red 13 is worth 30 points (5 points for being red, 25 points for being a 13). The yellow 13 is worth 35 points (10 points for being yellow, 25 points for being a 13). And finally, whoever wins the last trick get’s minus 50 points from their score! The player winning the last trick must still account for any points within the trick itself.

    SHOOT THE MOON
    If a player wins all of the points in any faze they have “Shot the Moon!” The reward for
    “Shooting the Moon” is all other players receive the total points of that faze! For example, if a player in faze 4 receives all four 13’s, then all other players have 100 pts added to their score!

    The object of the game is to have the lowest score at the end of all 6 Fazes.

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