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Famous Divisions: Guards Armoured Division
Description
The Famous Divisions Series offers a new concept: game play is governed by the drawing of "Event Chits" during combat. Combat is not simply resolved by comparing the attack strengths and defense strengths of units, but is modified by a random chit-draw of over 140 possible "events" that introduce the elements of chaos and unpredictability to combat resolution. Event Chits can be nullified by other Event Chits; so players never know how an attack may be resolved based solely on odds ratios. Each hex represents approximately 500 meters from side to opposite side. Each game turn represents approximately six hours; however, the game turns aren't divided into separate friendly and enemy turns. Rather, each is comprised of numerous individual HQ activations. All of the HQ activation chits are placed into a cup, and each is drawn one at a time to initiate the activation (movement and combat) of a particular headquarters and its associated companies. When that HQ’s activation is finished, a new HQ is drawn from the cup, and then its activation begins. Famous Divisions: Guards Armour is a special edition game that includes two counter sheets (560 counters) and four maps (on two 22 x 34 inch sheets) of the various battlefields where the division fought. Combat units are individual companies featuring distinct vehicles and weapons, shown as icons along with the unique capabilities of the vehicle or weapon portrayed. At company level the game play is tactical in many respects: units have individual range values, different movement capabilities depending on type (wheeled, tracked and leg), and the rules cover such things as demolishing bridges, pontoon bridges, weather, overrun, supply, infantry riding tanks, direct ranged fire, artillery barrages, opportunity fire, night, fortifications (bunkers, trenches, mines, dragon’s teeth), engineers, armor recovery vehicles, airpower and anti-aircraft. While not a purpose-designed solitaire system, the Event Chit mechanism makes the series easily adapted to such play, since the player won't know what chits may be drawn that could alter combat, or what order the HQ activations will take place. Some examples of the 140 Event Chits are: Sniper, Good Commander, Ambush, Experienced NCO, Caught in Crossfire, Fanatic, Radio Out, Critical Hit, Frontal Assault, Elite Troops, Outflanked, Hand-to-Hand Combat, and Friendly Fire. The game includes two maps (22x34”) and two counter sheets containing 560 counters. Game Scale: Game Inventory: Solitaire Playability: Medium Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video Marketplace |
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