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Things From Another World
Puzzle Master
Family Frakass
Family Frakass
by BTT (2022)
Player Count
1 to 3

Player Ages
6+

Playing Time
20 minutes to 30 minutes
Categories
  • Puzzle
  • Real-time
  • Video Game Theme
  • Mechanisms
  • Action Point Allowance System
  • Cooperative Play
  • Grid Movement
  • STR-04 Solo Game
  • TRN-07 Real-Time
  • MOV-20 Movement Template
  • Artists
  • Alexis de Chazelles
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    Familiy Frakass is a Beat them up board game.
    It’s a 1 to 3 players cooperative boardgame based on the main characteristic than Beat them up game: Hit, Strike, Weapons, Combo, Henchmen, Boss...
    The objective is quite simple, clean the board of each scene of the stage to reach the Boss. Beat it and continue on the next stage.

    Each player will have a character with their own specificities.
    Then the game will switch between 2 phases: The Player turn and the Game turn.
    During the Player turn, the player will use up to 3 action points to make his character moves, strikes or one of the 10 actions available for him.
    The only main rules to follow there is: “A player cannot do the same action twice in the row during his turn.” (Means, you can Move, Strike and Move, but you cannot Move, Move, and Strike.)
    Then when players finish their turn, the Game turn will start and the game will move by itself following 5 main actions. Those actions are also link to the action
    Then it will be to the player turn again.

    Regarding the Strike part, player will use colors cards common to all players. Each Heroes character have his own combos. A combo is a specific combination of colors. Means you will have to choose between use your cards of save it to prepare the combo.
    You can now add Weapons, Group combo, Character posture and lots of mechanism for more fun and strike! (^_^)

    If I try to explains this game by “mechanism”, I would say that an Action evolutive Puzzle, because the situation will change at every Game turn depending of the action done by player(s).

    —description from the designer

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