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False Gods' Fall
False Gods' Fall
by (Self-Published) (2020)
Player Count
1 to 5

Player Ages
14+

Playing Time
30 minutes to 2 hours, 30 minutes
Categories
  • Abstract Strategy
  • Fantasy
  • Horror
  • Miniatures
  • Maze
  • Mythology
  • Designers
  • Armando Armijo Castro
  • Mechanisms
  • Action Point Allowance System
  • Cooperative Play
  • Hex-and-Counter
  • Dice Rolling
  • Deck / Pool Building
  • Critical Hits and Failures
  • Artists
  • Luis Royo
  • Armando Armijo Castro
  • Carlos Nevarez
  • Maicol Arles Viafara Colorado
  • Kevin Baquero Celis
  • Pavel Logvinov
  • Rating: 10/10 from 1 users

    Description

    An asymmetric, dynamic, strategic and combat game themed in a sci-fi and horror world where different realities, technologies and dimensions gather fantasy beings into a unique and deadly 3D scenario.

    FGF (False Gods' Fall) is turn based game (first a Hero then a God, then a Hero, then a God and so on) where you can play as one of the Heroes. At the beginning of the game you will get a random objective, to achieve it,you will be able to equip your self with weapons, armors and other interesting tools that will help you reach your goal. Your character is also able to evolve into whatever you chose from a set of new abilities and improvements to your actual skills, for example, you can make grow another limb to your body or wings to fly. Once you get your goal, a portal will open for you to escape and win the game.

    You can also chose to play as the GODS and the goal will be to eliminate the Heroes and stop them to escape through a portal. As the Gods, you do not need trivial items to be better, instead, as the rounds pass by, you will be able to summon random Gods that will arrive with a random Aberration, powerful minions under your control that if are compatible with your God, special skills will be unlocked (for the God and the Aberration) creating new and more interesting strategies to fight against the Heroes. You win the game if you kill heroes or if you are able to evolve up to the maximum power (11 rounds) before any Hero can escape through a portal. If nobody chooses to play as the Gods, the cards of the Gods have their own A.I. with a set of simple instructions that players will have to execute during each Gods turn to give them autonomy.

    All these happens in a unique and innovative 3D tile system which round by round will be dynamically changing by rotating tiles, adding or removing barriers that blocks the access to adjacent tiles, increase terrain highness and, change of weather!

    A fantastic feature from FGF's Dynamic 3D Tile System is that you can use it for other existing combat board games and RPGs and add them its unique features and benefits (rotation, dynamic, block access, space elevations, art customization), that way you will refresh and boost their game experience!

    —description from the designer

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