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Facing Off: Can you sketch what you can't see?
Facing Off: Can you sketch what you can't see?
by 5A Productions, LLC (2020)
Player Count
3 to 9

Player Ages

Playing Time
12 minutes to 45 minutes
  • Card Game
  • Abstract Strategy
  • Party Game
  • Action / Dexterity
  • Real-time
  • Educational
  • Designers
  • Teresa Abney
  • Mechanisms
  • Partnerships
  • Score-and-Reset Game
  • TRN-07 Real-Time
  • Targeted Clues
  • Communication Limits
  • UNC-10 Variable Setup
  • Artists
  • Teresa Abney
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 9/10 from 3 users


    Facing Off: Can you sketch what you can't see is a Party Game played in Real-Time.

    The OBJECT is to earn the most points by DESCRIBING, SKETCHING and BETTING your way to VICTORY.

    In each high-pressured 2-minute round, 2-4 players serve as SKETCH ARTISTS (known as "sketchers"), while their teammates (known as "describers") all attempt to describe the SAME face found on the Face Card in-play, (unseen by their sketching partner.)

    Teams consist of one "sketcher" and one "describer." If there is an odd number of players, one is appointed the "judge". If there are an even number of players, judging is done by the collective.

    Describers may NOT use their hands or mention any colors seen on the face card. Sketchers may NOT ask any questions and must immediately stop sketching as soon as the 2 minute round is up.

    When playing with an ODD number of players, teams BET on the sketch they think the judge will choose as the winner.
    Players on the WINNING team each earn 2 points, + an additional point if they bet on their own sketch.
    Players on losing teams can earn 1 point for the round if they bet on the correct sketch.

    When playing with an EVEN number of players, there is no betting, however, WINNING teams will earn 3 points if the card they sketched was rated as a "high-difficulty" card (as indicated by a "+" in the top left corner of the card.) Otherwise, they will earn the standard 2 points.

    After each round, players rotate counter-clockwise, causing some players to change roles, and play continues. The number of rounds is equal to the number of players at the table. Eventually, all players will have "teamed up" with every player at the table; played an equal number of rounds as sketcher and describer; and have been a judge once.

    The SINGLE player with the most points at the end of the game wins. If there is a tie, there is a Face-Off.

    —description from the designer

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