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Eylau: Napoleon's Winter Battle, 1807
Eylau: Napoleon's Winter Battle, 1807
by GDW Games (1980)
Player Count
2 to 4

Player Ages
12+

Playing Time
3 hours
Categories
  • Wargame
  • Napoleonic
  • Designers
  • Frank Chadwick
  • John Astell
  • Rik Fontana
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Ratio / Combat Results Table
  • Family
  • Country: Russia
  • Cities: Bagrationovsk (Russia)
  • Rating: 6.65/10 from 59 users

    Description

    Sub-title is "Napolean's Winter Battle, 1807".

    Components consist of the following:
    a Large, Thin, Colorful BOX; RULES Booklet;
    a 6-Sided-DIE;
    a TURN Record/RUSSIAN Command/DEMORALIZATION Chart;
    a UNIT ID Chart with REINFORCEMENT/Sequence of Play/Reorganization/Summary of Morale Adjustments on other side;
    a TERRAIN Chart with Combat Results/Bombardment Results/COSSACK Attack/ARTILLERY Range Tables/Weather Charts on reverse side;
    a Set of 240 Cardboard Counters;
    and the 22-inches by 34-inches Mapsheet of the battle area.

    As is usual with this company, ALL the components are of top-notch quality with the Mapsheet having 5 colors:
    BLUE-Water Features;
    Light GREEN-Forests;
    RED-Main Roads & GAME title block;
    BLACK-Printing,Towns & Minor Roads;
    and BROWN-Slopes.

    The cardboard Counters are very good and uncluttered looking with the French being BLUE with BLACK & WHITE printing while their Leaders are WHITE with BLUE printing.
    The Russians are GREEN with BLACK & WHITE printing, Leaders are WHITE with GREEN printing, COSSACKS are GREY with BLACK printing, and PRUSSIANS are WHITE with BROWN printing. The units with WHITE printing represent ELITE unit types.
    Sequence of Play is phases: 1.Reorganization; 2.Movement; 3.Combat; and for the RUSSIANS-4.Command.

    There are Special Rules for certain Leaders, Commanders, Assault Units, the Cossacks, Weather, and Darkness(dusk & night).

    Victory is tallied by occupying Towns, killing Leaders- while eliminating Napoleon results in Automatic Victory, Demoralizing Unit's Formations and only one side will receive Victory Points for their Morale level, whichever is lowest at the end of 28 turns.
    The higher amount subtracts the lower and compares this to the Victory Level to determine which kind they achieved.

    Games System:
    Scale: 150 yards (137 m)/ hex
    Time: 30 min/GT
    Strength: Battalion-Regiment/ counter

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