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EverZone: Colony Assault
EverZone: Colony Assault
by Winterlair
Player Count
2 to 6

Player Ages
10+

Playing Time
30 minutes to 1 hour
Categories
  • Card Game
  • Abstract Strategy
  • Wargame
  • Space Exploration
  • Designers
  • Marco Mingozzi
  • Mechanisms
  • Simulation
  • Deck / Pool Building
  • Player Elimination
  • Artists
  • Marco Mingozzi
  • Federico Musetti
  • Yugin Maffioli
  • Mirco Paganessi
  • Daniela Giubellini
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 9/10 from 1 users

    Description

    Description from the publisher:

    Plan your battle. Marshal your armies. Eliminate the opponent.

    EverZone is a strategic card game set in a distant future. Each player is in command of forces in order to defend his race and expand the control in the universe. Three races (Numan, Slurr and Uthron, most commonly distinguished between humans, aliens and robots) fight for the galaxy on different battlefields: uncharted lands, seas of planets and in the cold space.
    The game's goal is destroying the opponent's "headquarters" by reducing to zero his command points (same as life points). To achieve this, players have 330 cards between units, supports and locations in order to build their own forces deck to use in battle against opponents, in the locations determined by each player. EverZone introduces a revolutionary game mechanism to minimize random elements, creating extremely tactical challenges.

    EverZone: Colony Assault is not a mere expansion of a game already published some time ago, but it's a sort of EverZone 2.0.
    In this new game you will have:
    • A new and more complete rulebook,
    • 330 brand new cards with balanced and refined powers to give you a more exciting gaming experience.
    • A stand alone box, so that you won't necessarily need the basic game to play EverZone, but you can combine both of them to have wider strategies.

    Besides, a third kind of card will be introduced: the structures.

    Structures are paid by your own command points (or life points) and remain in the battlefield with permanent powers for your army until they are destroyed by opposing attacks.

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