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Etherium
Etherium
by Crapaud Céleste (2024)
Player Count
2 to 4

Player Ages
8+

Playing Time
45 minutes to 1 hour
Categories
  • Science Fiction
  • Designers
  • François Berdeaux
  • Mechanisms
  • Programmed Movement
  • Artists
  • Christophe Tritz
  • Family
  • 3D Games
  • Admin: Unreleased Games
  • Rating: 8.9/10 from 10 users

    Description

    Etherium is a planet like no other, home of a unique resource: the Ether. This substance acts directly on gravity and space-time, affecting the laws of physics through its unique properties, and reshaping the rules that apply to the rest of the universe.

    A few thousand years ago, a collision with an asteroid almost shattered the planet, which now holds together only thanks to the power of the Ether. Since this cataclysm, the planet's landscape has become a succession of inhospitable platforms gravitating to the rhythm of cosmic currents. Born of this collision, six natural satellites - Mauhea, Reces, Hivalia, Ertis, Meinas and Psolos - orbit Etherium in a chaotic ballet. These moons' erratic revolutions disrupt the rhythm of the seasons and strongly influence the development of life on Etherium. A calendar year sees the seasons pass in random order, making it difficult for life to develop.

    Each of these moons is home to a people with very specific characteristics. These orbiting microcosms have developed a unique relationship with Etherium, which has significantly shaped their evolution.

    Strongly linked, the natural satellites are connected to Etherium by gravity-defying etheric corridors, allowing the various people to move easily to the mother planet in the hope of harvesting the precious Ether.

    All people need Ether to develop, but it exists in only one place on Etherium, within reach of all hands and at the center of all greed. Until now, the balance has been maintained, but as all people become more eager each passing season, everything is about to change.


    The 3D board of Etherium is made of cardboard "boxes", easy to set up & to store for each game. 6 tribes to mix & play, with their own unique abilities.

    Each turn, which represents a season, players will program their actions (7 seasons to play): development, attack or defense, resource optimization or mitigate luck, and even production.

    Multiple victory conditions: earn victory points in many different ways through the game.

    • victory tokens in limited quantity to earn
    • special abilities to develop, units to upgrade
    • and of course, Ether you gather

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