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Escape the Dark Sector: The Collector's Box
Escape the Dark Sector: The Collector's Box
by Themeborne Ltd. (2021)
Player Count
1 to 4

Player Ages
14+

Playing Time
20 minutes to 1 hour, 30 minutes
Categories
  • Card Game
  • Science Fiction
  • Dice
  • Adventure
  • Horror
  • Expansion for Base-game
  • Designers
  • Alex Crispin
  • Thomas Pike
  • James Shelton
  • Mechanisms
  • Cooperative Play
  • Storytelling
  • Role Playing
  • Dice Rolling
  • Press Your Luck
  • Artists
  • Alex Crispin
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 10/10 from 1 users

    Description

    An expansion in its own right, the Collector’s Box contains a wealth of new game content for Escape the Dark Sector while also providing stylish and practical storage for your entire collection.

    With it’s sturdy, matte black box and minimal spot UV detailing, the imposing exterior of the Collector’s Box hides an elegant organizer within. Now you can store every item in your Escape the Dark Sector collection in one box with ease.

    The custom insert features slots to perfectly divide your cards by type, sleeved or unsleeved. Not only is this immensely satisfying, it also cuts down on card handling time during setup - just slide out the desired group of cards when called for (Act 1, Act 2, Act 3, Crew Members, Bosses etc) and your game can be set up and packed away in moments.

    The larger cavities are moulded to securely hold all your playmats, rulebooks, scorepads, pencils, dice etc - and as you can see the full set of 4 crew playmats combine to create a pleasing image of the station.

    Contains:

    • 4 New Bosses: An array of powerful new foes, each unique and devious
    • 3 New Start Cards: Each offering a choice about how to begin your mission
    • 1 Mech Suit: A powerful, full-body contraption comprising 4 slot's worth of interlocking item cards. This awesome rig grants the wearer immense armour and firepower for a limited time, and at the expense of mobility and tactical flexibility
    • 2 New Starting Weapons: Alien sidearms with variable-ammo functionality
    • 4 Ammo Dice: To ensure you have enough on hand for the full arsenal the game offers
    • 4 Health Trackers with Cubes: A reusable alternative to the medical record pads
    • 1 Dice Bag: Store all the game’s beautiful dice and tokens in one satisfying pouch
    • 1 “Acting Captain” Card: Used to help keep track of who is leading the crew into each chapter

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