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Escape: The Curse of the Temple – Queenie 6: The Maze
Escape: The Curse of the Temple – Queenie 6: The Maze
by Queen Games (2014)
Player Count
1 to 6

Player Ages
12+

Playing Time
10 minutes
Categories
  • Dice
  • Exploration
  • Adventure
  • Real-time
  • Expansion for Base-game
  • Designers
  • Kristian Amundsen Østby
  • Mechanisms
  • Tile Placement
  • Modular Board
  • Cooperative Play
  • Dice Rolling
  • Artists
  • Oliver Schlemmer
  • Family
  • Archaeology
  • Queen Games Escape Series
  • Rating: 7.59/10 from 89 users

    Description

    Queenie 6 for Escape. 2 new chambers (mirage chamber, gear chamber), 2 new curses (weakest link, misinformation), 3 new treasures (short cut, time out, genie lamp)

    Mirage Chamber - When the Mirage Chamber is revealed, it replaces the Starting Chamber and the Starting Chamber is placed where the Mirage Chamber would have gone.

    Gear Chamber - While in the chamber, players must roll 2 torches to slide 1 row or column of chamber tiles 1 space in one direction. All chambers in the row or column must move.

    Weakest Link - If you aren't back in the start chamber at the end of the countdown then you all lose the game. This curse can't be lifted.

    Misinformation - Every time you discover a new chamber you have to yell "I found the exit" twice.

    Short Cut - When discovering a new chamber, look through the whole draw pile and choose 1. Reshuffle when finished.

    Time Out - Use to pause the timer/soundtrack and plan. No rolling while paused.

    Genie Lamp - Draw the top 3 treasures from the stack and choose 1. Return the others to the bottom.

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