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Escape: Rebellion
Escape: Rebellion
by Buzzy Games, Happy Games Factory, The Good Game Company (2018)
Player Count
2 to 5

Player Ages
14+

Playing Time
45 minutes to 1 hour, 30 minutes
Categories
  • Card Game
  • Science Fiction
  • Bluffing
  • Action / Dexterity
  • Miniatures
  • Designers
  • Dave Yearick
  • Mohamed Ait-Mehdi
  • Mechanisms
  • Set Collection
  • Modular Board
  • Hand Management
  • Dice Rolling
  • Press Your Luck
  • Grid Movement
  • Artists
  • Mohamed Ait-Mehdi
  • Loïc Muzy
  • Stéphane Louis
  • Rating: 7.5/10 from 2 users

    Description

    The servers of the ISC have all kinds of key data, vital to the Resistance. All communications channels are monitored, our best chance is to send a small elite team sneaking up into the enemy lines and coming back with the precious data...

    —description from the universe book

    Escape takes place in a post-apocalyptic world controlled by the International Scientific Council or I.S.C. in which artificial intelligence ensures the good of humanity. Some people do not agree with this vision: the resistance is born. The game stages the confrontation between humans from the Resistance and robots controlled by the I.S.C.

    Escape is a light asymmetric miniatures wargame, taking place in the Eden universe. One player takes control of the I.S.C. and its robots; the other players control the humans from the Resistance. The game system is simple, accessible and fast.

    Each game is played as a separate scenario but several of them may be played as a campaign. The players can win by completing a certain goal, such as escaping, destroying artifacts, or killing enemies. Players activate members of their squads on their turns, who can perform various actions such as move, attack an opponent, hack a security lock, use equipment, etc. Dice rolls determine if actions are successful or not. Each character has characteristics of combat, movement and intelligence, a gauge of life, and special abilities.

    —description from the publisher

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