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Energy Crisis Game
DescriptionFrom the Introduction:"The Energy Crisis Game is an instructive introduction to the complexities of energy management. Get involved in the challenge of planning our nation's energy reserves". The Game Equipment consists of the following: a mounted Gameboard; a tri-folded Rules sheet; 1-(6)-sided DIE; 60-Ration Cards; 1-Coupon Disbursement Packet; 6-Various COLOR Ration Coupon Cards; 20-Barter Certificates; & $2,140 in various denominations ($10s,$50s,&$100s). The OBJECT of the Game is to Collect(through buying, selling, bartering, or auctioning), one of EACH of the SAME Color Ration Coupons which are portrayed upon their COLOR Ration Coupon Card. There are various spaces on the gameboard which indicate when a Player can: Collect an amount of Money; Sell, Buy, or Choose a Ration Coupon for some amount of money, BARTER with some other eligible Player, Collect another BARTER Certificate, and on the Supply & Demand spaces-an AUCTION will take place with the Player landing there acting as Auctioneer. There are 2 LARGE Sections of the gameboard designated the "Energy Market Place" and "Coupon Disbursement Center" with a "canceled Ration Coupons" place for when there are less than (6)-Players participating. On each of the COLOR Ration Coupons Cards, there are (3)Sections denoting INDUSTRY, CONSUMER, & GOVERNMENT requirements. Then the DIE is rolled by EACH Player with the HIGHEST Rolling Player going first, RE-Rolling the DIE and MOVING in a clockwise direction from where they Started, & then performing any Action as dictated by the space they've landed on. This is performed on every TURN so the ORDER in which Players MOVE and CONDUCT any ACTIONS can be different each TURN. When a Player Lands on the Supply & Demand space, they MUST then Auction ALL (3)Ration Coupons one at a time, in the "Energy Market Place" and can even participate in the Auction, then the next Player can take their Turn. Once the Auctions are completed, then the "Energy Market Place" is replenished with (3)MORE Ration Coupons picked randomly from the Packet. When a Player lands on a Barter space, he is considered to be the "Head Broker" for any Barter offers. Bartering can only be conducted between the "Head Broker" and another Player as long as THAT Player has a Barter Certificate and once concluded, then a Barter Certificate is given up by the BARTERING Player but NOT the "Head Broker", and placed back with the "Bank". The "Head Broker" can listen to ALL eligible offers and even REFUSE them if they are insufficient to his desires. There are further detailed RULES for Auctioning and Bartering contained in the rather concise RULES sheet. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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