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Empower Empathy
Empower Empathy
by Tiny Sprouts, LLC (2020)
Player Count
2 to 6

Player Ages
5+

Playing Time
30 minutes to 1 hour
Categories
  • Educational
  • Designers
  • Angel Liang
  • Tina Shimizu
  • Mechanisms
  • Cooperative Play
  • Acting
  • Action/Event
  • Narrative Choice / Paragraph
  • Card Play Conflict Resolution
  • Connections
  • Artists
  • Tina Shimizu
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Theme: Psychology
  • Components: Standees
  • Rating: 10/10 from 1 users

    Description

    Join the Super Squad to Resolve Social Dilemmas by Defending the City of Empathropolis against the Evil Villain Goobi!

    Received 7 major awards in the toy & game industry:
    1. 2021 Board Game of the Year Award of Creative Child Magazine
    2. Staff Fave Hot Diggity Award Winner 2021
    3. Tillywig Brain Child Award
    4. Family Choice Award 2021
    5. 2022 Board Game of the Year Award of Creative Child Magazine
    6. 2022 Mom’s Choice Silver Award
    7. 2022 Taiwan Prime Silver Award

    Endorsed by:
    • California Association of Marriage Family Therapy
    • U.S. Association for Play Therapy
    • California Teachers Association
    • Community College Association
    • National Association for Bilingual Education
    • California Association of Resource & Special Educators Plus
    • Tri-Valley SELPA (Special Education Local Plan Area)
    • The Future of Mental Healthcare West
    WHAT THIS GAME IS ABOUT:
    The citizens of the city Empathropolis have been under heavy emotional duress ever since the villain Goobi has made the city sewers his new home, Apathalypse.

    He goes about town casting spells of emotional confusion on otherwise everyday, normal situations.

    Fortunately, Empathropolis has its very own team of superheroes to the rescue!

    As members of the Super Squad, you are thereby summoned to patrol and restore the City back to peace.

    As you chase Goobi around the city, various City Watch scenarios are unveiled as you identify as many emotions and appropriate responses are at play. You will gain powers to strengthen your emotional powers and use them to banish Goobi back to his sewers.

    This cooperative game and Exploration Guidebook help children develop emotional awareness and empathy with a positive growth mindset by transforming them into superheroes with superpowers that can resolve any social dilemma.

    Our Teaching Approaches:
    • Step into 160+ unique City Watch Scenarios to be mindful with thoughts, feelings and actions
    • Master emotional awareness with 28 different feelings
    • Sharpen communication skills through self-reflection with 80+ Power Up cards
    • Exercise empathy every day with our easy-to-use evidence-based exploration guidebook
    • Learn and practice important emotional and communication skills while having silly fun!
    Our Board Game Design:
    • Quick to set up
    • Easy to learn
    • Professional graphic designs
    • Self-contained inbox storage for easy cleanup
    • Extra Dense high-quality handmade game box for durability and keepsake
    • Custom made Double-A Extra High-Density Premium 5-ply 2.5mm white cardboard for all game components 
    • Printed with Soy Ink®
    • 100% environmentally friendly and recyclable
    Playing the Game:
    • Place all configurable City Blocks, Power Blocks, and Sewer Holes GRAY side up, RED side down in any slots on the board slots. Every single play will be different.
    • All Superheroes start at the Start Block; Goobi, the villain is placed at the center circle of the board, his Sewer.
    • Players spin to determine whether to move a Superhero or Goobi. Dice roll determines the number of steps to advance forward or the sewer number to emerge from.
    • If the spinner stops at either of the Superhero quadrants, the player may choose ANY Superhero game piece to move.
    • Whichever city block the Villain lands on, flip over the City Block to RED.
    • When Superhero lands on a RED City Block, player must draw a City Watch™ Scenario Card to assess the situation by using the Feeling Cards and the Thoughts-Feelings-Actions prompt.
    • After solving the scenario, the RED City Block can be turned back to normal - GRAY.
    • If a Superhero lands on a Power Block, the player must draw a Power-Up™ Card and discuss the question on the card. After discussion, player keeps the Power-Up™ Card to:
    1) Send Goobi back to Sewer,
    2) Select to turn over any RED City Block back to Gray, or
    3) Make Goobi stay in the sewer at its turn.
    • If Goobi lands on a power block, it immediately goes back to its sewer.
    • If BOTH superhero and Goobi lands on the same block:

    1) Superhero is thrown into the sewer,
    2) The block turns RED, and
    3) The rest of the super squad must use the Feelings Card deck (roll dice to determine how many feelings to select randomly) to act out. After the rescue, player rolls dice to determine which sewer hole the Superhero may emerge from.

    To Win The Game:
    • Strategize with the entire team of Super Squad to turn most, if not all, RED City Blocks back to Gray.
    • All members of the Super Squad must pass the predetermined round (Start Block) to complete the mission.
    • Keep the Villain in his sewer to cause the least damage to the City Blocks.
    • Collect as many Power-Up Cards as you can to keep the Villain in his sewer and/or turn the Red city block back to gray.
    • Identify as many Emotions as you can with each City Watch™ patrol.

    —description from the publisher

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