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Elfenwizards
DescriptionThis game is from Alan Moon's days at White Wind. Sharing many elements with Avalon Hill's Kremlin, players represent a family of wizards that are seeking to advance their political power. Players are given an armada of dice to roll for a turn, and these are then used to lend points of support for upcoming elections. The winner is the player who either takes the top office twice or gathers the most political points over the course of four turns. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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