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EleMasters: The Octomic Bond
DescriptionHOW TO PLAY SETUP The game ends when there are no more Summoned Atomo left on the Octomic Ring to play. When this happens, everyone discards the rest of their hand so only point deck cards remain.
SCORING ROUNDS
As the active player searches for bond combos, the other players should be verifying the bonds being attempted, as well as suggesting bonds that will help themselves as well as the AP. In this way, the game is both co-op as well as competitive. At the end of each players turn, they should draw enough cards from the Atomo Deck to refill their hand. Four modes teach you the game by starting simple, then adding mechanics which you can mix and match as you like: Beginner: Basic Octets. BEGINNER MODE Rules: “Valectron” is EleMaster slang for “Valence Electron”. To bond a card to the Summoned Atomo, place a hand card from yourself or another player onto a BondBloom (the glowing mineral leaves on the edge of the Octomic Ring). You can bond up to four cards. For a successful bond, the total of Valectrons around the Summoned Atomo, plus the Valectrons around each bonded Atomo must equal a total of 8. No more, no less. If you bond, place all the bonded cards into your point deck. If you can’t make a bond, discard the Summoned Atomo, return all hand cards to their owners, then end the round and let the next player start their turn.
CASUAL MODE Rules: Here’s where we harness some of the core concepts of chemical bonding through the ‘EleMagic’ of the Octomic Ring. Each Atomo has it’s own default ‘phase’ on it which refers to the Heat Energy it contains at standard Earth temperatures, which determines the ‘state’ it’s in. For example, “H2O” with low heat energy makes it a Solid we call Ice. Add more heat energy and it ‘melts’ into the Liquid we call Water. Add even more heat energy, bringing it to a boil and this begins to break it down into the Gas we know as Steam or Vapor. The higher the heat energy, the more likely it is to lose valectrons, and thus its bond. Adding an Atomo’s phase to its matching color on the ring, has no effect. However, if you add an Atomo to a color with more Heat Energy it loses -1 Valectron per phase increase. Likewise, you can add +1 Valectron for each phase downward you go as well. This starts to give you more flexibility in working with the available cards in play. ELEMAGI MODE Rules: If you don’t see the decaying skull, it’s not a radioactive Atomo, and you can ignore this. However, if an Atomo card does have the Decaying Skull on it, this means it is radioactive and must be stabilized in order to use it. If the summoned Atomo is radioactive, ALL bonds must be made through the plasmagic (yellow) blooms which makes it a stable isotope. If you fail to create a bond with a radioactive summon on your turn, you must not only discard the Summoned Atomo but also one card from you point deck.
ELEMASTER MODE Rules: Metal Types: Bond Types: If the bond does work though, it adds or subtracts a set number of Valectrons from the bonding Atomo (no partials): WORLD -description from designer Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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