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El Juego de Botilde
El Juego de Botilde
by (Self-Published), Dalmau Carles Pla S.A. (1983)
Player Count
2 to 4

Player Ages
8+

Playing Time
30 minutes to 1 hour
Categories
  • Card Game
  • Dice
  • Trivia
  • Party Game
  • Educational
  • Mechanisms
  • Roll / Spin and Move
  • Dice Rolling
  • Press Your Luck
  • Player Elimination
  • Rating: 6/10 from 2 users

    Description

    Game based on the traditional Game of the Goose. It was used in a giant size in 1983 in the Spanish most famous TV contest "Un, dos, tres... responda otra vez" (on which the British "Three, two, one" was based) and shortly after comerciallized as a board game for the general public.

    For this game two different dices are used: One is the traditional dice from 1 to 6; and in the other there are four images of Botilde, one x2 and one negative sign. If it falls in Botilde the throw of the other dice remaines unchanged; while a x2 doubles that roll; and the - forces to go back instead of advance.

    As in the Game of the Goose, falling into a Botilde means going "from boot to boot and shoot because it touches you". There are also question boxes; and trip boxes, which assignes a try-out. The other boxes all have a specific function, sometimes positive and sometimes negative, including those that make leaving the game. In the last section, called "the magic circle", the players would go around until they are eliminated or fall exactly in the Booty playing only with the traditional dice.
    —user summary (translated)

    Juego basado en la tradicional Oca. Se utilizó en un formato gigante en 1983 en el concurso de TV "Un, dos, tres... responda otra vez", para ser comercializado al poco tiempo como juego de mesa para el público general.

    Para este juego se utilizaban dos dados diferentes: Uno era el dado tradicional del uno al seis; y en el otro había cuatro imágenes de Botilde, un x2 y un -, si caía en Botilde la tirada del otro dado quedaba sin cambios, mientras que un x2 doblaba esa tirada, y el - hacía retroceder en lugar de avanzar.
    Como en la oca, caer en una Botilde significaba ir "de bota a bota y chuta porque te toca". También había casillas de pregunta, y casillas de tropezón, que asignaban una prueba.

    El resto de casillas tenían todas una función específica, unas veces positiva y otras negativas, incluyendo las que hacían abandonar el juego. En el último tramo, llamado "el círculo mágico", los jugadores irían dando vueltas hasta que fueran eliminados o cayeran exactamente en el botín jugando solamente con el dado tradicional.
    —user summary

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