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Things From Another World
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El extraño caso de la calle Morgue
El extraño caso de la calle Morgue
by CEFA (Celulosa Fabril S. A.) (1985)
Player Count
2 to 6

Player Ages
7+
Categories
  • Horror
  • Murder/Mystery
  • Novel-based
  • Designers
  • Pepe Pineda
  • Mechanisms
  • Cooperative Play
  • Role Playing
  • Memory
  • Point to Point Movement
  • Player Elimination
  • Rating: 0/10 from 0 users

    Description

    A funny game of imagination.

    Morgue street lived a time of maxium splendor. Its good location, the large gardens that surrounded it and its proximity to the Wax Museum were the incentives for a good number of people to decide to open their business there.

    Its many shops, crossed between generations, filled the area with life and color. Unfortunately, this situation would not last forever. The mysterious disappearances began to happen in the neighborhood, night after night. With them, businesses lost their customers.

    The result? The wonderful street turned into a dark and gloomy space. The only one who seemed to dare cross it was an old journalist, moved by his curiosity. He knew that a murderer was on the loose, but how to find him? In these cases, a saleswoman in a clothing store seems as suspicious as a vagabond ...

    After an intense investigation, he found the answer. He hurried to call the neighbors to communicate their suspicions, but when they arrived at the newsroom, the situation they found could not be much worse: the journalist had disappeared and, with him, any evidence.

    Inside the Strange Case of Morgue Street, we found a brochure entitled 'Rules of the Game'. However, it only narrated the setting and listed the components.

    Cefa proposed us to initiate an investigation. A group of young people would enter the mysterious street, ready to find the identity of the murderer.

    One of the owners of the inhabitants of the neighborhood would be marked as a murderer. The way and the way to discover it are the rules that you have to invent. From there, the manual left blank lines for its owner to invent game mechanics.

    —description from the publisher (translated)

    Un divertido juego de imaginación.

    La calle Morgue vivió una época de máximo esplendor. Su buena situación, los amplios jardines que la rodeaban y su proximidad con el Museo de Cera fueron los alicientes para que un buen número de personas decidiese abrir allí su negocio.

    Sus muchas tiendas, traspasadas entre generaciones, llenaban de vida y de color la zona. Por desgracia, esta situación no duraría eternamente. Las misteriosas desapariciones comenzaron a sucederse en el barrio, noche tras noche. Con ellas, los negocios perdieron a sus clientes.

    ¿El resultado? La maravillosa calle acabó convertida en un espacio sombrío y tenebroso. El único que parecía atreverse a cruzarla era un viejo periodista, movido por su curiosidad. Sabía que un asesino andaba suelto, ¿pero cómo encontrarlo? En estos casos, una dependienta de una tienda de ropa parece tan sospechosa como un vagabundo…

    Tras una intensa investigación, encontró la respuesta. Se apresuró a llamar a los vecinos para comunicarles sus sospechas, pero cuando éstos llegaron a la redacción del periódico, la situación que encontraron no pudo ser mucho peor: el periodista había desaparecido y, con él, cualquier prueba.

    En el interior de El Extraño Caso de la Calle Morgue, encontrábamos un folleto titulado ‘Reglas del Juego’. Sin embargo, en él sólo se narraba la ambientación y se enumeraban los componentes.

    Cefa nos proponía iniciar una investigación. Un grupo de jóvenes se adentraría en la misteriosa calle, dispuesto a encontrar la identidad del asesino.

    Uno de los dueños de los habitantes del barrio quedaría marcado como asesino. El modo y la manera de descubrirlo son las reglas que tú tienes que inventar. A partir de ahí, el manual dejaba líneas en blanco para que su propietario inventase la mecánica de juego.

    —description from the publisher

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