Advertisement

Active Sellers
Calendars
FUN.com
Puzzle Master
Things From Another World
El Alamein: Rommel at Alam El Halfa
El Alamein: Rommel at Alam El Halfa
by Decision Games (I) (2016)
Player Count
1 to 2

Player Ages
12+

Playing Time
1 hour to 1 minutes
Categories
  • Wargame
  • World War II
  • Designers
  • Eric R. Harvey
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • Eric R. Harvey
  • Brandon Pennington
  • Family
  • Decision Games Folio Series
  • Country: Egypt
  • Fire & Movement combat system
  • WWII - Africa
  • Region: North Africa
  • Rating: 6.46/10 from 12 users

    Description

    From the publisher:

    In August 1942, Erwin Rommel, the "Desert Fox," had just completed his masterpiece of the desert war, breaking the British Eighth Army at Gazala, capturing Tobruk, and driving deep into Egypt. The British reformed near El Alamein, just 90 miles from Alexandria. After the repulse of a hasty attack in mid-July, Rommel orchestrated a more careful assault for the end of the month. His mobile troops were to swing wide into the desert to flank the British line and unhinge it. Eighth Army was waiting, forewarned by ULTRA intercepts. Its new commander, Bernard Mongomery, arrayed his armor along the ridge of Alam el Halfa. The German assault would pit the tactical finesse of Afrika Korps against greater numbers of tanks and guns. A German victory might complete the clearance of North Africa; a British victory could spell the end of Afrika Korps. El Alamein uses the Fire & Movement system designed around the realities of mechanized warfare, giving motorized and/or specially-trained units clear advantages. Players can augment units at the instant of combat with support fire, provided by weapons ranging from mortars through cannon and light ground attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at the last minute by heavy defending fires, while even small units may develop tremendous offensive punch with the assistance of a heavy bombardment. Winning the battle is a matter of maneuver, firepower and asset management.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: chest | Cant | battleship game replacement pieces | mythology | Davenport opoly | frontier6 | monoploly | IKI | pinch n pass | Gygghh | scruble | exploding cats | joe santagato speak out | Figuras Marvel legends doctor domm | Land of Nod | project management | Single player campains | fog | Char | Armham | One piece | pathfinder adventure card game skull and shackles base game | royal kismet dice | fourth street football | forbidden forest | race for the galaxy | domino 12 | steam rails to riches | disney trivial pursuit | Carcassonne The Phantom
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us