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Easy Profit Game
Easy Profit Game
by (Self-Published) (2019)
Player Count
1 to 99

Player Ages
11+

Playing Time
1 hour to 2 hours
Categories
  • Economic
  • Educational
  • Mechanisms
  • Paper-and-Pencil
  • Simulation
  • Dice Rolling
  • Loans
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    The point of the game is to complete a profitable (or not) year in business. The result of playing the game is an enhanced understanding of the basic financial tools commonly used in business. The participants make up a team of executives for a fictitious company (can also be played individually).

    The flow of the game is that each player or team of players make up a company that lives through a year in business, one month at a time. They run into many opportunities and some of those opportunities become obstacles if they do not respond to them correctly. And, the team has to deal with annoying things that happen in business like paying bills and dealing with an employee that steals from you or spending money on something that was not anticipated. Each month, the team completes that months section on a P&L, Balance Sheet and Statement of Cash flows.

    During the process, players are interacting with our website, their team and other teams and all of these relationships have an effect on the outcome of the game. The team with the most profit at the end of the game (year) WINS!

    To start the game, the players must divide into teams. Each team being made of 1-3+ players. Teams can be bigger for large groups but 3 is the ideal largest team size. The teams name their company and roll dice to determine which side of the game board to play on (franchise vs. non-franchise) and from there, the players reference the "play now" section of the website to capture their region info to note on the main game board before they begin the first turn.

    Each turn equals a month in business. The game lasts for 12 months (1 year) but the first quarter (3 months) has already been completed so the teams actually begin in April using Jan-Mar as a template for how to proceed.

    Each team begins by rolling a dice to determine if they pull a "sales" card or a "company" card. Sales cards tend to lead to better results but not always. Following the instructions on the sales card, the team proceeds with completing the income sheet for that month. They then use those results to complete the balance sheet and then the cash flow statement.

    Finally, they check the economic health of the other teams in their community to see if they are growing or declining which effects their income for the following turn (month).

    This cycle continues in and through December where the winner is determined based on their total earnings, cash at the bank and owners equity.

    Despite all the financial terms the game is both realistic and fun to play for families or professionals.

    —description from the publisher

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