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Things From Another World
Easter Egg Hunt
Easter Egg Hunt
by (Self-Published) (2023)
Player Count
2 to 4

Player Ages
6+

Playing Time
10 minutes to 20 minutes
Categories
  • Card Game
  • Religious
  • Designers
  • Calixtus Ashley Wee
  • Mechanisms
  • Press Your Luck
  • ACT-05 Command Cards
  • End Game Bonuses
  • Resource Queue
  • Rating: 6.33/10 from 3 users

    Description

    Hunt for five different types of Elemental Eggs in a grass field!

    The game itself is very simple, but even as luck-based as it is, it is still very fun with an addictive gameplay loop. That said, there are three "Modes" to the game, a "Lucky Hunt Mode", the original way the game was meant to be played, a "Wild Hunt Mode", less random but with a push your luck element, and a "Strategic Hunt Mode", decided to be implemented given the issue with how luck-based it is, which is forgivable since it is a family game, but for a more strategic or "fair" experience, we came up with this.

    The game itself is about flipping Cards on a Board called the Grass Field, reminiscent of "Snap", but not quite. You flip a Card, and if it is a Dud, your Turn immediately stops. If you do draw an Elemental Egg, for which there are five Elemental types, Fire, Air, Earth, Lightning and Water, you get to draw again, and you if you draw an Element of the same type, you gain +1 additional Star(Point), and get to draw again, and so on. This is to offset the low chance of getting multiple Eggs of the same Element at one time, as well as the lack of gaining Powers from Fusion reactions, because if another Elemental type was revealed and drawn, a Fusion Element happens, with 10 different combinations that are consulted from a Chart. There are also Composite Elements, which is when new Eggs are pushed into something called an Egg Nest, and when 3 unique Elements are arranged in the Egg Nest, a reaction happens and an effect occurs, which you will need to consult the Chart again. There are 4 Element Reactions as well, and 5, called Compound and Etheric, and both work the same way, Discarding the Elemental Eggs to gain a Power, hence for the cost of doing so, they are very powerful.

    For Wild Hunt Mode, a push your luck mechanic is implemented, where you can keep drawing Cards until you draw a Dud, and upon doing so, losing all Stars accumulated for that Turn. This is distinct for Strategic Hunt Mode, where the same happens, except there is no push your luck mechanic, and you do not lose all your Stars for drawing a Dud. For both Modes' Fusion reactions however, you use an Elemental Egg already in your possession to react with a Card revealed on the Board, and again, you can do this multiple times, until you draw a Dud. Besides these two changes, some of the Powers for the Element Charts work differently.

    -description from designer

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