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Dynamic Object Solutions
Dynamic Object Solutions
by (Web published) (2021)
Player Count
1 to 4

Player Ages
10+

Playing Time
1 hour to 2 hours
Categories
  • Science Fiction
  • Designers
  • Julián Pombo
  • Mechanisms
  • Action Point Allowance System
  • Set Collection
  • Turn Order: Stat-Based
  • Tech Trees / Tech Tracks
  • End Game Bonuses
  • Worker Placement, Different Worker Types
  • Rating: 9/10 from 1 users

    Description

    Dynamic Object Solutions is the biggest and most advanced Robot factory in the world. In order to take things to the next level a new CEO must be appointed. A fantastic competition is about to take place. The most notable candidates will build an Artificial Intelligence (AI)! This AI will conduct all operations, develop new technologies, design, production, distribution and sales. The AI who earns the most prestige will be named Dynamic Object Solutions CEO and therefore winner of the game.

    In D.O.S. (Dynamic Object Solutions) players manage a set of workers, called AI, that provides for themselves and for the other players with Resources, Performance Points and Data points. These AI will be placed at the main board, to take actions and to collect the aforementioned items. The more powerful the AI the better the action, but at the same time you may give your opponents important points they can take advantage of.
    These points will be used at the player board to take actions that will be acquired during the course of the game in the form of cards. Each player can have a very distinct set of actions, and different ways of paying for them.
    The game rewards the players for giving each other the means for taking the actions. You need to balance this give and take in order to be more efficient.

    —description from the designer

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