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Dwellings of Eldervale: Minotaur
Dwellings of Eldervale: Minotaur
by Breaking Games (2020)
Player Count
1 to 5

Player Ages
14+

Playing Time
1 hour to 2 hours, 30 minutes
Categories
  • Fantasy
  • Expansion for Base-game
  • Designers
  • Luke Laurie
  • Mechanisms
  • Dice Rolling
  • Area Control / Area Influence
  • Worker Placement
  • Artists
  • Sasha Radivojevic
  • Family
  • Components: Miniatures
  • Minotaur
  • Rating: 7.99/10 from 46 users

    Description

    Eldervale is a land of opportunity and rumors abound with skillful Mercenaries willing to fight for any side willing to pay. Mercenaries are optional Units (not Monsters) that may each be included separately at the beginning of any game.

    Setup
    To include a Mercenary, simply place the miniature of standee and corresponding Mercenary card in a central area that all players can see and reach at the start of the game.

    Gameplay
    As a Free Action on your turn, using either Gold or an Orb, you may hire a Mercenary. The hired Mercenary is placed directly into your Ready Area and is available for use. If you paid Gold to hire the Mercenary, it will be yours until the end of your next Regroup action. If you hired the Mercenary using an Orb, it is yours for the rest of the game.

    The Exclusive Minotaur Miniature!

    The Minotaur Miniature is a new mercenary class for Dwellings of Eldervale that comes in its own tuckbox - separate from any version of Dwellings of Eldervale. Included in the tuck box is the 50mm Minotaur miniature, standee, and corresponding game card.

    The Minotaur
    Charging into battle for your side, the Minotaur is a tough fighter. The Charge ability allows the Minotaur to Rush into adjacent Realms like Monsters. This ability is optional and is triggered whenever any opponent places in a Realm adjacent to the Minotaur. The Minotaur rolls 3 dice in battle.

    -description from publisher

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