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Dungeoning
Dungeoning
by ??-??? (T-club) (2016)
Player Count
3 to 5

Player Ages
10+

Playing Time
10 minutes to 20 minutes
Categories
  • Card Game
  • Exploration
  • Video Game Theme
  • Designers
  • ?? (Haru)
  • welch
  • Mechanisms
  • Partnerships
  • Role Playing
  • Hand Management
  • Grid Movement
  • Artists
  • ????? (Gontarou)
  • welch
  • Rating: 5/10 from 2 users

    Description

    User summary:
    ??????? (Dungeoning in Japanese) is a RPG Adventure-like card game by the Japanese doujin circle T-Club released for the 'Game Market 2016 Autumn' convention in Nagoya, Japan in 2016.

    Dungeoning is a video-game RPG-themed co-operative exploration game. One player plays the Dark Lord and the remaining players each one hero.

    The Dark Lord powers have been sealed off and he's weak. However, he is recovering slowly in his Dungeon.

    Aware of the coming crisis, the brave heroes enter the Dungeon and start their quest to defeat the Dark Lord in his Dungeon before he can recover his powers.
    If they manage to do so they win. Otherwise the Dark Lord kills them and reign over the world.

    The Heroes' goal is to reach the Dark Lord to defeat him for good. From the entrance, they need to reach the Dark Lord's throne: if any Hero player can move to the same room as him, the Heroes wins.
    The Dark Lord's goal is to recover enough power or kill off all the Hero players.

    The Game plays roughly as the following.

    0) Setup
    First one player gets choosen to be the Dark Lord for the game. He picks up the black character.
    Shuffle all the Hazard cards together, return 3 cards to the box and deal 3 to the Dark Lord.
    Then, each hero player chooses a colored character and gets assigned randomly a Job card.
    Last but not least, the Dungeon tile cards are shuffled layed out as a grid, face down, except for the Dark Lord's throne, in the top left corner, and the dungeon's entrace, in the bottom right corner. Place the Dark Lord character on his throne and the Hero characters all at the entrance.

    1) Heroes' Turn
    Each heroes choose secretly one of the following action: Move, Heal or Ability.
    When all decided, all the Heroes reveal their action at once and proceed to resolution. The play order doesn't matter here.
    Each dungeon tile card represents two rooms. Heroes can only enter a room if there is no wall blocking access. Players will reveal dungeon tile cards as needed when exploring new areas of the dungeon. Be careful of traps!

    2) Dark Lord's Turn
    During he can play choose on of the following action: accumulate power, play an Hazard card to attack/delay the Heroes, or renew his hand.

    Repeat 1) and 2) until either:
    - any hero reaches the same room as the Dark Love -> the Heroes win
    - the Dark Lord has killed all the Heroes or has exhausted the Hazard cards deck.

    Description from the publisher:
    ??????????????????????????
    ???????????????????????????????
    ????????????????????????????????
    ??????????????????????????
    ????????????????

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