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Dungeon Twister: Father Christmas
Dungeon Twister: Father Christmas
by Asmodee (2007)
Player Count

Player Ages

Playing Time
1 hour
  • Fantasy
  • Exploration
  • Adventure
  • Expansion for Base-game
  • Fighting
  • Maze
  • Designers
  • Christophe Boelinger
  • Mechanisms
  • Action Point Allowance System
  • Tile Placement
  • Modular Board
  • Variable Player Powers
  • Secret Unit Deployment
  • Hand Management
  • Family
  • Dungeon Twister
  • Rating: 6/10 from 1 users


    (5/1) (Goodies Christmas 2007)

    • The player who controls Father Christmas must select the contents of his bag before the beginning of the game.
    • The bag holds a useless toy (cursed object), a useful toy (common object: rope, key, or torch), a magical toy (ring, scroll, etc...) and a warrior toy (weapon, armor...).
    • The selected toys are put on the side of the board and cannot be chosen by the team that has Father Christmas (except for the common objects).
    • When he is adjacent to a characters, friend or enemy, Father Christmas can, for 1 AP, offer him one of the toys in his bag.
    • If the character already had an object (or two objects, in the case of the Paladin and Ice Witch), the object is given to Father Christmas in exchange.
    • If Father Christmas is already carrying one object, the object being given to Father Christmas is discarded.
    • Father Christmas can use the Flying Carpet (Lands of Ice expansion) without discarding combat cards.

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