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Dune: The Ixian Jihad
DescriptionVariant of Dune published in Heroes Vol. 1 #1 The IXIANS (New faction): AT START— 20 tokens in reserves (off-planet). FREE REVIVAL— 2 tokens. LEADERS AND VALUES ADVANTAGE— [i]You control the production and distribution of illegal machines.[/i] 2. At the start of each spice collection round, you automatically receive ten spice per turn in addition to any spice you would normally receive, CHOAM charity included. DISADVANTAGE— [i]You must always move first[/i] OPTIONAL ADVANTAGE ALLIANCE — Allies can take advantage of the Ixian movement and spice bonuses. The Fremen movement rate would be unaltered. KARAMA POWERS: 2. When played against the Ixian player, it destroys all spice he owns. STRATEGY: Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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