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Duel for Kharkov
Duel for Kharkov
by 3W (World Wide Wargames), CoSi (1985)
Player Count
2

Player Ages
12+

Playing Time
3 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Jack Radey
  • David Bolt
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • Ina Clausen
  • Family
  • Cities: Kharkov
  • Player Count: Two Player Only Games
  • Players: Two Players Only Wargames
  • Digital Implementations: VASSAL
  • Rating: 7.23/10 from 49 users

    Description

    Duel is a divisional/regimental game of the 3rd and 4th battles of Kharkov, including Soviet operations “Star” and “Leap” and von Manstein’s “Backhand Blow.” Originally published in 1985 by People’s Wargames, this edition has been thoroughly revised — with new counter art, streamlined rules, and an updated Soviet order of battle based upon the newly opened Russian archives. Game components include 2 full-size maps, 700 die-cut counters, rules, six scenarios, and charts and tables. Map scale is 3 miles to the hex, and each turn represents 2 days of real time.

    The situation simulated is a dramatic one. Stalingrad has been freed and 5 Axis Armies have been swept from away. Before the tired Red Army looms a hole in the German lines as big as the entire Western Front in 1918. Beyond lie the industrial Donets Basin and the farmlands of the Ukraine, and to the south the possibility of trapping 2 more German Armies against the Sea of Azov. The opportunities beckon! But on the flanks loom 10 German panzer and motorized divisions that are not in retreat, but rather are maneuvering to Duel for Kharkov!

    With sweeping movement, low-counter density, and dynamic action, Duel for Kharkov is your chance to command in the mightiest tank battle the world had ever seen.

    GAME COMPONENTS: Two 34" x 22" maps and 800 die-cut counters. Designed for 2-5 players, Duel can also be played solo.

    PLAYING TIME: 4-30 hours, depending upon scenario chosen.

    Complexity: High

    Solitaire Suitability: High

    (from the back of the box)

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