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Drive on Stalingrad (Second Edition)
Drive on Stalingrad (Second Edition)
by Decision Games (I) (2002)
Player Count
2 to 4

Player Ages
12+

Playing Time
2 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Ty Bomba
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Variable Phase Order
  • Artists
  • Masahiro Yamazaki
  • Joe Youst
  • Family
  • Country: Russia
  • Country: Soviet Union
  • History: World War II (Eastern Front)
  • Rating: 6.94/10 from 93 users

    Description

    Drive on Stalingrad, is a two-player, low-to-intermediate complexity, strategic-level simulation of Fall Blau (Operation Blue), the German attempt to conquer Stalingrad and the Caucasus area of the southwest Soviet Union in 1942.

    The German player is on the offensive, attempting to win by seizing key areas on the map. The Soviet player is primarily on the defensive in the first scenario, but he is also given the chance to run a full-blown counter-offensive in the second, "Operation Uranus," scenario.

    Game play of the main scenario encompasses the period that began with the Germans' launching of "Operation Blue," their offensive toward Stalingrad and the Caucasus on 28 June 1942. That scenario ends on 15 September, after 11 weekly game turns.
    The second scenario starts on 19 November 1942, with the launching of the Soviet "Operation Uranus" counter-offensive, and continues for six weekly turns to the end of December, when historically the German attempt to free their encircled 6th Army at Stalingrad ground to a halt.

    Game Scale:
    Game Turn: 1 week
    Hex: 16 miles / 26 kilometers
    Units: Division to Corps

    Game Inventory:
    Two 22 x 34" full color mapsheets
    Two dual-side printed countersheets (420 1/2" counters)
    One 24-page Drive on Stalingrad rulebook
    One 6-sided dice

    Solitaire Playability: High
    Complexity Level: Medium
    Players: 2 or more
    Playing Time: 6-20 hours

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