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Drive on Moscow: Operation Typhoon, 1941
Drive on Moscow: Operation Typhoon, 1941
by Decision Games (I) (2007)
Player Count
2

Player Ages
12+

Playing Time
4 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Joseph Miranda
  • Ty Bomba
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Variable Phase Order
  • Artists
  • Joe Youst
  • Nicolás Eskubi
  • Family
  • Magazine: Strategy & Tactics
  • Country: Russia
  • Country: Soviet Union
  • Cities: Moscow
  • Player Count: Two Player Only Games
  • Rating: 7/10 from 68 users

    Description

    Drive on Moscow (DoM) is a two-player, low-to-intermediate complexity, strategic-level simulation of the final German attempt to capture the capital city of the Soviet Union late in 1941. The German player is generally on the offensive, attempting to win the game by isolating or capturing Moscow, or by seizing all the other key cities on map. The Soviet player is primarily on the defensive, but the situation also requires that he prosecute local counterattacks.

    Play encompasses the period that began with the Germans launching their offensive on 1 October 1941 and ends on 7 December of the same year. By that time it had become clear the invaders had shot their bolt without achieving their objective. Play may end sooner than the historic termination time if either player concedes defeat prior to the official end of a game.

    Each hexagon on the map represents 7.5 miles (12 kilometers) from side to opposite side. The units of maneuver for both sides are primarily divisions, along with some brigades and one elite super-elite regiment. The effects of the general air superiority enjoyed by the Germans throughout much of the campaign are built into the game's movement and combat rules. Each game turn represents a week. The game uses a derivation of the well received system from our boxed game Drive on Stalingrad, 2nd edition.

    Game Scale:
    Game Turn: 1 week
    Hex: 7.5 miles / 12 kilometers
    Units: Brigades to Divisions

    Game Inventory:
    Two 22 x 34" full color map
    Two dual-side printed countersheet (352 5/8" counters)
    One 16-page rulebook

    Solitaire Playability: High
    Complexity Level: Low-Medium
    Players: 2 or more
    Playing Time: 4-15 hours

    Players need to supply One 6-sided die

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