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Dresden 20
Dresden 20
by Victory Point Games, Les Jeux du Griffon (2009)
Player Count
2

Player Ages
12+

Playing Time
1 hour, 30 minutes
Categories
  • Wargame
  • Napoleonic
  • Designers
  • Lance McMillan
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • Christopher Magoun
  • Family
  • Napoleonic 20
  • Country: Germany
  • Cities: Dresden
  • Player Count: Two Player Only Games
  • Digital Implementations: VASSAL
  • Rating: 7.34/10 from 39 users

    Description

    Napoleon in Germany, 1813

    After his disastrous defeat in Russia in 1812, followed by a halting campaign in early 1813, an armistice with the Allied Coalition is about to end. But Napoleon has been busy using this time of truce to build up his logistical base at the city of Dresden. When war resumes in August, the focal point of maneuvers centers on this French central position.

    Dresden 20 presents a Deluxe Edition treatment the Napoleonic 20 Series, and launches a new sub-series of "Germany 20" 1813 games (all of which will ultimately link into a campaign of connected battles with the results from one affecting the next in the series). Dresden 20 includes a bit more of everything than other games in this series (map size, counters and exclusive rules), thus allowing players to gain a deeper insight into the campaign around Dresden during those fateful days. Important decisions weighing up all of the principles of war must be made to win this campaign!

    Can you maintain French dominance with a coalition-ending smashing victory? Or as the Allies end Napoleon’s ambitions in central Europe by storming your way across the map?

    Game Data:

    Complexity: 4.5 on a 9 scale
    Solitaire Suitability: 4 on a 9 scale
    Scale: Each unit is 1 corps, each hex is about 1000 meters, and each turn is roughly 3.5 day hours (or 10 night hours).

    Game Components:

    > One 8-page, color instructions booklet, with Standard and Optional rules included
    > One 4-page sheet of Exclusive rules
    > 1-page of helpful Notes
    > 48 color, die-cut 5/8" mounted game pieces
    > 12 random event cards
    > One 11" x 25.5" color game map
    > Two color player aid sheets

    Credits:

    Game Design: Lance McMillan
    Series Developer: Lance McMillan
    Game Developmnt: Steve Carey
    Art & Graphic Design: Chris Magoun
    Documentation Layout: Alan Emrich
    Special Research: Andreas E. Gebhardt
    Playtesting: Rod Bauer, Jeff Curtis, Andreas E. Gebhardt, Brad Hurst, John Leggat, Keven Mchale, Kim Meints, David Moody, Joe Oppenheimer, Josh Shirley, Matt Shirley, Hugh Tracy

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