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Things From Another World
Puzzle Master
Don't Touch My Jewels
Don't Touch My Jewels
by Gatwick Games (2017)
Player Count
2 to 6

Player Ages
8+

Playing Time
30 minutes to 1 hour
Categories
  • Card Game
  • Designers
  • (Uncredited)
  • Mechanisms
  • Trick-taking
  • Partnerships
  • Hand Management
  • Memory
  • Take That
  • Rating: 6/10 from 2 users

    Description

    Become the Jewel master by not letting anyone touch or take your jewels! Can be played in teams or individually.

    The game consists of 4 types of cards - sapphire blue, emerald green, clear crystal, and ruby red. They consist of 15 different cuts of gems! Correctly guess how many jewel tricks you and your teammate, or you individually, will win to score points. If you miss your bid, no penalty just no points for you. You also score points for each trick you win that contain certain numbered cards like the 15, 14, point values differ with team and individual.

    There are 6 Power cards that can give the winner of the trick extra points or take points away, change the trump for 2 hands, add 1 extra trick to whoever takes that trick, etc. 7 rounds take place and each round a different amount of cards are dealt, 9, 7, 3, 1, 4, 6, 8.

    For the 4th round only 1 card is dealt to each player and during this round the players do not look at their own card. Each person puts the card facing out on their forehead and then makes their bid based on what they see others have.

    The player or team with the most points wins.

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