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Domesday (COIN)
Domesday (COIN)
by (Web published) (2021)
Player Count
1 to 4

Player Ages
14+

Playing Time
2 hours to 8 hours
Categories
  • Political
  • Wargame
  • Medieval
  • Print & Play
  • Designers
  • Philip Jelley
  • Mechanisms
  • Variable Phase Order
  • Area Control / Area Influence
  • Family
  • Country: England
  • History: Norman conquest of England
  • Components: Map (Continental / National scale)
  • Rating: 0/10 from 0 users

    Description

    Domesday is a board game that adapts the COIN Series developed by GMT Games to the Norman Conquest of England. Players control the Norman, Saxon, Viking, and Scots/Welsh Factions and use Events, Commands and Special Abilities to place and move leaders and pieces on the map to control areas, gain support, and win victory.

    Edward the Confessor returned from exile in Normandy after decades of Viking rule in 1042 to become king of England. Magnus the Good of Norway also claimed the throne, and threatened war, but was dissuaded by the childless Edward, who promised to make him his heir. Edward gave the same promise to Sweyn Estridsson of Denmark, William of Normandy, and Harold Godwinson. When he died in 1066 four powerful warlords claimed to be his rightful heir. It would not end well.

    Cards are drawn from the deck one at time, with one card in play and the following card face up on top of the deck. Each Event card shows the order in which Eligible Factions may choose to resolve the Event or one of their own Commands, sometimes with one of their Special Abilities. Resolving an Event or Command makes the Faction Ineligible for the next card. Crown Events interrupt play as a King is crowned, Victory is determined, Revenue is collected, and Support is expanded.

    -description from designer

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