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Doctor Smuglfreud's Marvelous Machine
Doctor Smuglfreud's Marvelous Machine
by (Web published) (2018)
Player Count
1 to 2

Player Ages
10+

Playing Time
15 minutes to 20 minutes
Categories
  • Card Game
  • Science Fiction
  • Puzzle
  • Print & Play
  • Designers
  • Onthewayover
  • Mechanisms
  • Action Point Allowance System
  • Set Collection
  • Cooperative Play
  • Hand Management
  • Pattern Building
  • Action / Movement Programming
  • Artists
  • Giampiero Randazzo
  • Family
  • Steampunk
  • Solitaire Games
  • 9 Card Game Print and Play Design Contest
  • Rating: 0/10 from 0 users

    Description

    In this set collection programming card game, your old mentor has invited you to the unveiling of his masterpiece, a modular perpetual motion machine, only to disappear just as the event is about to begin! It is up to you, his former apprentices, to save the day and demonstrate this strange machine in his absence. Wow the audience, earn Prestige for your mentor, and discover the bizarre secrets of Doctor Smuglfreud's Marvelous Machine!

    The premise is simple: module cards can interact with each other to generate a perpetual cycle of movements. There are many ways to get it right...but even more for things to go horribly awry! As you experiment with the temperamental machine, you will learn how to assemble sets of cards to make sensational combinations.

    Three modes vary gameplay and win conditions:

    • Rival Mode: compete with your rival to earn the most Prestige within the round limit.
    • Demo Mode: work together or alone to earn the goal amount of Prestige (or more!) as quickly as possible.
    • Puzzle Mode: work together or alone to create one spectacular design.
    • #1 Most Innovative Mechanic
    • #2 Most Thematic Game (Steampunk)
    • #3 Best Artwork (Giampiero Randazzo)
    • and more...

    Features:

    • Award-winning print-and-play game
    • Art from the MARVELOUS Giampiero Randazzo
    • Three game modes with distinct flavors and playstyles (competitive timed, cooperative/solo timed, cooperative/solo untimed)
    • Ultra-portable components, including an optional custom tuck box
    • Design codes for sharing configurations or asynchronous play
    • Top hat not included

    —description from the designer

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