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Doctor Quack: The Game of Pills and Ills
Doctor Quack: The Game of Pills and Ills
by Selchow & Righter (1961)
Player Count
2 to 4

Player Ages
5+
Categories
  • Medical
  • Mechanisms
  • Roll / Spin and Move
  • Matching
  • Family
  • Theme: Diseases
  • Occupation: Medic / Doctor / Nurses
  • Rating: 0/10 from 0 users

    Description

    "In a little village in Fairy Tale Land, there lived a friendly old doctor, who all his life wanted nothing more than to help people. Whenever a call came in, he grabbed his bag and rushed to the patient's bedside. Very often, however, he found that in his haste, he had brought the wrong cure. But did that stop him? No, he tried anyway, and, funny as it may seem, his patients would always get well."

    Players each choose a color of playing piece, and place them on Doctor Quack's house in the center of the playing board, to start. Each player draws one Cure Card. Players spin to see who goes first.

    In order to reach the different cases, players take turns spinning and moving their playing piece along a path of their choice. When they land on a case space, they can check to see if they have the matching Cure Card for that case. If they don't, they can either keep moving on subsequent turns to try to find and reach the matching case, or they can make their way back to Dr. Quack's house to pick up another cure. The other way to get an additional Cure Card is to spin a 6, 9, or 10 - then you can choose to take a card instead of moving that turn.

    Once a player makes a cure match, they collect that case card, which indicates a number of points on it. When all cases have been cured, the player with the most total points wins.

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