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Dioses del Nilo
Dioses del Nilo
by (Web published) (2023)
Player Count
2

Player Ages
13+

Playing Time
10 minutes to 20 minutes
Categories
  • Fantasy
  • Fighting
  • Mythology
  • Print & Play
  • Designers
  • Brandon Abril Avila
  • Mechanisms
  • Area Movement
  • Worker Placement, Different Worker Types
  • Square Grid
  • Family
  • Admin: Unreleased Games
  • Versus Fighting Game
  • Player Count: Two Player Only Games
  • Mythology: Egyptian
  • Rating: 0/10 from 0 users

    Description

    Dioses del Nilo is a strategic and tactical board game for two players based on Egyptian mythology. The objective of each player is to defeat their opponent by skillfully moving their pieces on the board.

    How to play?

    The game is divided into two phases: the placement phase and the combat phase.

    Each player's field is divided into two: vanguard and rearguard.

    Each player must make a movement in each phase in an orderly manner and alternate with the opponent.

    Placement phase:
    In this phase the players both take 2 tiles from their tile column (the bottom two tiles). Then in turn (starting with the one with the clock on their side of the field) Place a token inside the field on any space you want.

    Tokens that are placed in the rear can be placed face down.
    Tiles placed in the vangauard are always placed face up.
    Once a player places a token, he passes the other player's turn by sliding the clock card to the other player's side.
    Once all the players have placed their 2 tokens, we proceed to the combat phase.

    Combat phase:
    Starting with the player who has the clock on his side of the field, he can make one of the following moves:

    Move a soldier to an adjacent square (left or right, up or down) The soldier cannot be moved diagonally.
    Attack an enemy square.
    End the turn.
    Once a player has made a move, it automatically passes to the other player and the clock moves to their side of the field.

    Attacking and Defending
    When a soldier attacks an enemy square, if there is an enemy soldier on that square, then both fight. The higher number wins.

    The losing token "perishes" and is placed on top of its face-up god card [Graveyard]. Tokens that have perished in battle can be consulted by the opponent at any time. If there is a tie, both pieces perish.

    The winning soldier must recharge energy, so he places himself at the top of the face-up token column, waiting for his turn to return to action.

    —description from the designer

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