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Things From Another World
Dioses
Dioses
by (Self-Published) (2020)
Player Count
2 to 4

Player Ages
10+

Playing Time
30 minutes to 45 minutes
Categories
  • Dice
  • Designers
  • Diego Albuja Ortiz
  • Mechanisms
  • Tile Placement
  • Variable Player Powers
  • Hand Management
  • Dice Rolling
  • Worker Placement
  • Artists
  • Diego Albuja Ortiz
  • Rating: 0/10 from 0 users

    Description

    In “Dioses” (‘Gods’) each player takes on the role of a deity that has awakened to discover a deserted Earth, devoid of any life. They will try to gather the elements necessary to create different kinds of Creatures to repopulate the Earth and to gain their abilities, becoming more and more proficient at creating even more creatures, vying to in the end become the deity that has created the most.
    At the end of the game, Victory Points from Creatures created as well as for Endgame Objectives are awarded. The deity with the most Victory Points at the end of the game is the winner.
    On each turn a player will either gather Creature Cards from the Gathering Board or create a Creature. If they decide to gather Creature Cards, they will take either all cards from a column or all cards from a row of the Gathering Board, trying to gather cards such that they can combine them to make up complete Creatures. They will then store the gathered cards on the left side of their Deity Board, up to an amount
    given by their personal Deity. All supernumerary Creature Cards (that the Deity has no more space to store)
    are discarded. Once all cards have been gathered, the Gathering Board is refilled and play continues.
    Once a player has gathered all the cards necessary to complete a Creature they may decide to create it. Each
    Creature will require one to three cards to be completed, depending on the creature’s relative size. The
    player will then transfer all the Creature Cards that make up that Creature from the left to the right side of
    their Deity Board, securing the Victory Points from the Creature for endgame scoring and immediately
    gaining the Creature’s abilities. They will get one Ability Point per symbol on each of the created Creature’s
    cards (appearing in different combinations per Creature) and move their Ability Point Trackers upwards in
    the corresponding Ability Track of their Deity Board.
    The players can then make use of these Ability Points in subsequent turns – for instance, spending an
    Intelligence Point to get a Creature Card from the discard pile instead of from the Gathering Board.
    If a player can’t perform any of these actions, they pass. Once all players have passed the game ends and
    Victory Points are tallied.
    Extra Victory Points are awarded for advancement on the Ability Tracks (different for each Deity) and for
    Endgame Objectives. The latter reward being the most proficient deity, such as having the most Ability
    Points left for the different aspects of divine Ability (Strength, Magic and Intelligence) and for having created
    the most big or giant Creatures (made out of two or three cards, respectively).
    The Deity that accumulated the most Victory Points during the game is the winner.

    Components:
    - 1 Gathering Board
    - 5 Player’s Deity Boards
    - 4 ‘Mythology’ Objective Cards
    - 72 Creature Project Cards
    - 8 Ability Point Trackers

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