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Things From Another World
Dig Your Way Out: Dig In Expansion
Dig Your Way Out: Dig In Expansion
by Bannan Games, Borderline Editions (2023)
Player Count
2 to 6

Player Ages
16+

Playing Time
30 minutes to 1 hour
Categories
  • Bluffing
  • Deduction
  • Expansion for Base-game
  • Memory
  • Designers
  • David Simide
  • Mechanisms
  • Action Point Allowance System
  • Area Movement
  • Memory
  • Dice Rolling
  • Artists
  • Mihajlo Dimitrievski
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Theme: Jail / Prison (Modern)
  • Components: Standees
  • Rating: 1/10 from 1 users

    Description

    Dig In is an expansion for DYWO that introduces the prison warden and 7 new places. Bringing many novel options and strategies to the table, this expansion pushes DYWO’s already great replayability to its limits!

    As its beautiful cover hints at, Dig In contains the prison Warden. This non-playable character walks around the board and sends bad-mannered inmates to solitary confinement. On the other hand, you can go to her office and bribe her in advance with cigarettes so she can help you get an edge over other inmates later.

    This expansion also offers 6 new places that can be used as alternatives to existing places on the board. They change the actions available in each place and add many more options to dig your way out. Each of these new places is optional and independent from one another, allowing you to build a different and unique prison layout, every time you play.

    In the Library you can rehabilitate yourself to get a new Background as well as get smart enough to spy on the hands of other players.

    In the Gambling cells you can gamble using cigarettes but you can also plan (on toilet paper!) your next moves in advance.

    In the Laundry joining a gang becomes easier and you can also get bandages to craft or heal yourself later.

    In the Workshop you can hone your digging skills or upgrade the Tools that you already have.

    In the Gym you can work out to be prepared for future fights, or even start a brawl with every player in the place!

    Finally, if you send prisoners to the Psychiatric ward, they will get psychological Trauma that will hinder their actions, until they can heal it.

    —description from the publisher

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