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Die Schule der magischen Tiere: Licht aus!
DescriptionAfter the book series of the same name (Volume 3: Licht aus!). Four magical animals are searching their friends, the children, in a school-building. But the school janitor guarding the school-corridor with his flashlight should not see the animals, otherwise he catches them. It is a cooperative dicegame with tactical elements. Rules: First: Turn one of the eventcards, which are all side by side backside up on one side of the board, around and do as it says (some times its helpful for the players, sometimes for the janitor). Then lay it, again backside up, down on the other side of the plan.(You have to draw during the game all the cards on one side of the board first, before starting again on the other side of the board.) Second: Role the white dice. And then decide, if you want to role the blue dice also (in some exceptions you have to role the blue dice). If the janitor reaches a field on which an animal stands, it is caught. This animal can be freed (2 x same colour / joker or special eventcard). As soon as a magical animal enters a doorway, you may look at the child behind it: If all animals reaches their matching childs before the school janitor reaches the end of the floor, the players win the game. —description from the designer Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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