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Die Festung Hamburg
Die Festung Hamburg
by Thin Red Line Games (2022)
Player Count
1 to 4

Player Ages
16+

Playing Time
3 hours to 10 hours
Categories
  • Wargame
  • Modern Warfare
  • Designers
  • Fabrizio Vianello
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Zone of Control
  • Artists
  • Fabrizio Vianello
  • Family
  • Country: The Netherlands
  • Country: Germany
  • Country: Soviet Union
  • Theme: Cold War
  • Players: Two Players Only Wargames
  • Series: C3 Series (Thin Red Line Games)
  • Rating: 9.36/10 from 21 users

    Description


    "The goal is to collapse adversary’s system into confusion and disorder causing him to over and under react to activity that appears simultaneously menacing as well as ambiguous, chaotic, or misleading."

    John R. Boyd, “Patterns of Conflict”


    At 0400 Zulu Time, July 24 1985, Warsaw Pact forces cross the Inner German Border and assault NATO positions in West Germany. The offensive in the North German Plain sector involves twelve divisions and has three main objectives: Deny NATO the access to the Baltic region, gain control of the West German ports on the North Sea, and support the advance of the Soviet armies in the BAOR sector.

    Taking its roots from SPI’s Central Front and NATO: Division Commander, Die Festung Hamburg is the third module of the C3 series, focused on Command, Control and Communication and pioneered by Less Than 60 Miles - one of the five nominees for the 2019 Charles Roberts Awards as Best Post-WW2, Cold War, & Hypothetical Era Board Wargame.

    Several typical wargame mechanics have been reinterpreted, and both sides must fight three equally dangerous foes: the enemy, their own plan and time. Even a simple action can quickly turn into a disaster when facing an opponent using more efficiently the real key to victory: the OODA Loop theorized by John Boyd in the early ‘80s and used today as the basis for several military doctrines.

    Military doctrine, tactics and peculiarities for each side are represented, allowing a skilled commander to use his own strength points and exploit the enemy's weak ones. Some examples are:
    • West German Auftragstaktik (Mission-Type Orders), giving Bundeswehr a flexibility hardly obtained by other armies.
    • Mobilization of Dutch and Danish reservists.
    • The critical boundary between NATO's AFCENT and AFNORTH Commands.
    • Soviet Sappers, first-line assault units used to crack the toughest nuts.
    • Soviet Assault From March.
    • Warsaw Pact Axis of Advance.
    • Warsaw Pact vulnerable supply network.

    Game Highlights

    • 5 km per hex, 3 hours per game turn
    • Regiment / Battalion sized ground units
    • Detailed Order of Battle set in 1985
    • Close Air Support and Attack Helicopters
    • Command, Control & Communication related problems
    • Electronic and Intelligence Warfare
    • Artillery interdiction and Counter-Battery fire
    • Chemical and Nuclear warfare
    • Specific events for Warsaw Pact and NATO
    • Random events to further increase battlefield chaos
    • Two Campaign Games:
      1. "The North Stygian Plain", Warsaw Pact offensive against NORTHAG and JUTLAND sectors.
      2. "One Minute to Midnight", Unrestricted nuclear warfare after days of build-up.
    • Four Smaller Scenarios:
      1. "Our Dearest Brothers", West German 18 Panzer Brigade defense of the  Elbe - Lübeck Kanal against East German 8th Motorized Rifle Division.
      2. "The Sickle's Long Shadow", The initial attack of Soviet 2nd Guards Tank Army along the Elbe.
      3. "A Pact of Blood", West German and Danish defense of the JUTLAND sector against East German 5 and Polish 1st Armies.
      4. "The Roaring Sound of Doom", Second Echelon of Soviet 2nd Guards Tank Army assaults a still deploying Netherlands I Corps.

    Game Components

    • 98×75 cm matte plasticized map, covering the Netherlands I Corps, JUTLAND Corps, and the surrounding areas.
    • 1000+ 5/8″ matte plasticized counters
    • 41 Action and Event Cards
    • 24 pages Rules Booklet
    • 32 pages Scenarios & Designer’s Notes Booklet
    • 8 pages Examples of Play Booklet
    • 2x Tables booklets
    • 5x Players' Aid Charts
    • 2x 10-sided dice
    • 10x zipbags

    -description from designer

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