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Die Exorzisten
Die Exorzisten
by Sphinx Spieleverlag (2009)
Player Count
3 to 6

Player Ages
16+

Playing Time
30 minutes
Categories
  • Card Game
  • Dice
  • Horror
  • Movies / TV / Radio theme
  • Designers
  • Henning Poehl
  • Mechanisms
  • Hand Management
  • Dice Rolling
  • Artists
  • Markus Bülow
  • Rating: 5.97/10 from 13 users

    Description

    "Die Exorzisten" (The Exorcists) is the 2009 entry in Henning Poehl's "Black Series".

    Translated from the promotional webpage:

    Six different characters are ready to aid the possessed.
    Everyone though hat a different opinion on how to aid her.
    The Exorcist only knows the radical way: All evil must be repelled back to hell.
    The Psychologist aims for a balance of Good and Evil and the Voodoo-Priest even considers possession something good.
    For the Expert on horror movies all this is just a show with more or less well done special effects.
    The excommunicated nun is in a crisis of faith and unflinchingly believes in everything good.
    Wie willst Du der Besessenen helfen?

    But whatever your plans, this won't be easy!
    For in the body of the possessed cavorts a host of well-known demons such as Judas, Kain, Hitler, Nero, Herodes, Mephisto, Baal and many others. And of couse Satanas - the master of lies - is among them! And: The Devil lies! You will learn that soon enough."

    Contents:
    • 19 terrible demons (some multiple times)
    • 6 Exorcists, 9 religious objects & lots of holy water
    • numerous psychological reports and proof of possession
    • many other things, all in 110 cards and 6 dice on top.

    Game summary:
    A central possessed card is plagued by several demons. Every player has a character card with specific goals in front of him.
    During a turn, everyone has three cards in his hand depicting both actions and reactions. Everyone plays one action, then after all these are resolved, everyone may play a reaction to what just happened.
    Then the demons possessing the host are revealed, and exorcists may play research cards to try an exorcism. If the die rolls modified by the research results beat the demons' resistance, the exorcism is successful. Based on this result the players may finally play cards aiding their victory conditions - and not every character necessarily wants the demons exorcised.

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