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Diceberg Alley
Diceberg Alley
by (Self-Published), Knowledge Probe Inc (2021)
Player Count
2 to 4

Player Ages
5+

Playing Time
30 minutes to 1 hour
Categories
  • Dice
  • Designers
  • Mark Kolb
  • Mechanisms
  • Dice Rolling
  • Route/Network Building
  • Worker Placement
  • Press Your Luck
  • Rating: 0/10 from 0 users

    Description

    Diceberg Alley is a route building, “push your luck” strategy game.

    Theme:

    Canada’s famous “iceberg alley” is now partly frozen. Form an expedition to navigate among icebergs and safely collect newly discovered, valuable “dicecubes”.

    Roll dice, make paths from frozen ice sheets, avoid dangerous denizens and climb icebergs to collect "dicecubes". Gather the most “dicecube” points to win.

    Lasercut Components:

    • 30 interlocking wooden game boards
    • 30 icebergs (wooden or acrylic)
    • Four sets of 30 polyomino ice sheets (wooden or acrylic)
    • 30 acrylic “dicecubes”
    • Four explorer meeples
    • 30 destination cards
    • 20 action cards
    • Two polar bears, one narwhal, one giant walrus
    • pair of dice.

    Setup

    • shuffle the game boards
    • interlock all or most of the game boards in any interesting combination
    • take turns randomly inserting all of the icebergs
    • give each player a set of coloured ice sheet tiles and their matching explorer meeple
    • players place their explorer on the iceberg nearest them numbered 1-9
    • shuffle all of the destination cards and action cards
    • optionally take five destination cards and remove their respective icebergs from the gameboard
    • give each player three to five primary destination cards in secret
    • give each player one action card
    • each player places any one of their ice sheets adjacent to their explorer
    • with the dicecubes upside down, randomly place one on each unoccupied island

    Game Play

    Basically, you will roll dice, build routes and collect dicecubes. Roll two dice to build your route or roll one die to either move or collect. Otherwise play your action card.

    When building your route:
    • roll both dice
    • grab an ice sheet that has the same number as on one of the dice
    • lay the ice sheet next to an existing ice sheet with the other die roll number such that both numbers are adjacent
    • if you rolled doubles, see double roll rules below
    • stack ice sheet segments as necessary to be at the same level as the top of an iceberg.

    When moving your explorer:
    • roll a single die and move your explorer
    • keep rolling until the explorer can reach an iceberg
    • when adjacent to an iceberg and on the same level, flip over its dicecube
    • an explorer cannot move within range of any animal

    Using your action card:
    • played to thwart your opponent. An example is move the walrus to the nearest [die roll] ice sheet
    • maintain one action card at all times - can be exchanged in lieu of a turn.

    Ending the Game

    Upon the last dicecube being obtained, everyone reveals their cards and counts their treasure points. The person with the most points wins. The youngest wins any tie.

    Climbing Icebergs

    In order to collect the dicecube, the explorer must stack one or more ice sheet segments in steps to be level with the top of the iceberg. Your explorer can then step onto the iceberg to collect its dicecube. To stack, roll both dice - one number on the ice sheet segment must match the number on the ice sheet segment beneath. The tallest iceberg needs two staggered steps to be level with its top.

    -description from designer

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